Both can be done with velocitypunch as it takes a Vector.
For your question about force direction, you'll want to find the direction
(as a vector) you want, normalize it, and multiply it by the force
magnitude, then pass that vector off into VelocityPush. That should do it.
~M
On Thu, Dec 18,
Hey list,
planning to start soon on a new grenade, which can do 2 things:
1. push players(not very far) some objects(such as thrown grenades)
horizontally
2. vertical push, similar to rocket jump in tf2, but without the hurt
and a larger range capable of launching other players up as well.
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