Re: [hlcoders] VelocityPunch and... what else?

2008-12-17 Thread Michael Chang
Both can be done with velocitypunch as it takes a Vector. For your question about force direction, you'll want to find the direction (as a vector) you want, normalize it, and multiply it by the force magnitude, then pass that vector off into VelocityPush. That should do it. ~M On Thu, Dec 18,

[hlcoders] VelocityPunch and... what else?

2008-12-17 Thread Yorg Kuijs
Hey list, planning to start soon on a new grenade, which can do 2 things: 1. push players(not very far) some objects(such as thrown grenades) horizontally 2. vertical push, similar to rocket jump in tf2, but without the hurt and a larger range capable of launching other players up as well.