Hi List,
We've been having a crash issue for a while which I have no idea how to
diagnose. As far as I know I haven't touched any of the code in any of
the functions in the call stack, so I've no idea what's crashing it,
however it only seems to occur on one map where we have a physics object
I'd check what caused the crash, is it an invalid pointer? If it is, then
I'd try and track and see where it came from.
- Sortie
- Original Message -
From: Richard Slaughter slau...@vault13.co.uk
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday,
I have encountered strange errors before when trying to access a null
pointer, so as well as checking if it is invalid (like if you delete
the object and then try to access the pointer) you should also ensure
that you don't try to use the pointer before actually setting it to
point at something.
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