Hey list,
recently been trying to freeze weapon animations while a bool is set to
true, I'm not really sure what needs to be done and where though, I
believe StudioFrameAdvance should not be called, but animation still
continue, there's also the playbackrate but I'm not sure if setting it
to
Hi list, I have this code for creating a new keyboard command for throwing a
grenade, the issue i'm having with it is when I include the commented code (to
revert back the the previous player weapon) it only starts to change to the
grenade then reverts back to the previous weapon, if i leave
What I've done for off-hand grenade (using a key to do it) throwing is, I don't
switch weapons, but rather do all the logic in base code and throw the grenade
there. That way it's truly offhand, and our weapons have animations for the
throwing in them. Eliminates all problems with weapon
I'm making a mod for Half-Life and apparently there is some ragdoll code
already in the Half-Life SDK's code.
I've had a look on Google, but the only tutorial is no longer being hosted,
so does anyone here know anything about this ragdoll code, or, if not,
whether it's a client side/server side
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