Re: [hlcoders] FW: Key activated grenade throw

2009-01-30 Thread Willem Engel
Does the grenade not throw because it gets holstered by the switch back to original weapon? You could do some code to prevent grenade holstering when its being thrown then. That will probably block the switch back entirely though. Next option would be, make a function in frag grenade like

[hlcoders] Tools not working for Orange Box games after the last engine update

2009-01-30 Thread Pawel Lekki
Hi, after the last engine update running an Orange Box engine game with the -tools parameter causes a crash while loading the main menu. We have tested this on TF2, L4D, DOD:S and DIPRIP on a few different machines. The crashes don't seem to produce any .mdmp files for any of the games. The only

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-01-30 Thread Tobias Kammersgaard
I saw a thread about this on Interlopers yesterday. http://interlopers.net/forum/viewtopic.php?f=2t=27562p=326212hilit=tools#p326212 /ScarT 2009/1/30 Pawel Lekki pawel.le...@exorstudios.com Hi, after the last engine update running an Orange Box engine game with the -tools parameter causes

Re: [hlcoders] temporarily freezing animations

2009-01-30 Thread Yorg Kuijs
Still haven't been able to freeze animations, is it even possible? here's some code I think should have worked: In basecombatweapon.cpp: void CBaseCombatWeapon::Operator_FrameUpdate( CBaseCombatCharacter *pOperator ) { // Update and dispatch the viewmodel events CBasePlayer *pOwner =

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-01-30 Thread atomy
2009/1/30 Pawel Lekki pawel.le...@exorstudios.com Does anyone experience the same problem? Same here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-01-30 Thread Ryan Sheffer
If it is broken, Valve will correct it eventually. They are pretty good at breaking things. ;) On Fri, Jan 30, 2009 at 12:37 PM, atomy at...@jackinpoint.net wrote: 2009/1/30 Pawel Lekki pawel.le...@exorstudios.com Does anyone experience the same problem? Same here.

Re: [hlcoders] Tools not working for Orange Box games after the last engine update

2009-01-30 Thread Matt Hoffman
And pretty slow about fixing non-critical things. On Fri, Jan 30, 2009 at 7:07 PM, Ryan Sheffer darksk...@gmail.com wrote: If it is broken, Valve will correct it eventually. They are pretty good at breaking things. ;) On Fri, Jan 30, 2009 at 12:37 PM, atomy at...@jackinpoint.net wrote: