[hlcoders] Model Entity attached to play

2009-03-27 Thread Dan Clark
I am trying to attach a model entity to a player. I want it to follow the player in a sense. I have it working but when the player moves, the entity jitters back and forth. Anyway to fix this? -- Best regards, Dan http://www.lnxmad.com ___ To

Re: [hlcoders] Model Entity attached to play

2009-03-27 Thread Olly
Is it predicted and you didn't write a client side version? or the client side version isn't the same 2009/3/27 Dan Clark lnx...@gmail.com I am trying to attach a model entity to a player. I want it to follow the player in a sense. I have it working but when the player moves, the entity

[hlcoders] Particle effect attachment on thirdperson

2009-03-27 Thread deadpeachtree
Been trying to connect a particle effect for third person. DispatchParticleEffect(fireishot,PATTACH_POINT_FOLLOW,this,1,true); -works third person -only works on client in order to try to get the other players to be able to see the effect I decompiled and attached a particle effect to the

Re: [hlcoders] Model Entity attached to play

2009-03-27 Thread Dan Clark
I didn't write a client side. How do I setup predicted? Best regards, Dan http://www.lnxmad.com Olly wrote: Is it predicted and you didn't write a client side version? or the client side version isn't the same 2009/3/27 Dan Clark lnx...@gmail.com I am trying to attach a model

Re: [hlcoders] Compiling Shaders in beta sdk

2009-03-27 Thread Tobias Kammersgaard
Try reinstalling Perl. That worked for me once I had a problem similar to this. /ScarT 2009/3/27 Walter Gray chrysal...@gmail.com I understand some people have managed to get buildsdkshaders.bat to work, but unfortunately I'm not one of them. The best I can do is make it stop complaining

Re: [hlcoders] Model Entity attached to play

2009-03-27 Thread Yorg Kuijs
Not exactly a tutorial but here's something that can help you: http://forums.steampowered.com/forums/showthread.php?t=824025 I've been asking questions in that thread about a variety of things concerning optimization, a little bit down in the thread is a bunch of information about networking a

Re: [hlcoders] Orange Box shadercompile.exe crashing

2009-03-27 Thread Tobias Kammersgaard
Try refreshing the SDK content. /ScarT 2009/3/27 walter wal...@nebulastation.net I was already opted into beta. I even got beta buildsdkshaders.bat to work. The problem is, as I said before, that beta shadercompile.exe in orangebox/bin crashes. I have no idea why, it cannot be because of

[hlcoders] {Spam?} Particle moving speed

2009-03-27 Thread Yorg Kuijs
Hey list, also posted this on the steam forum In my HL2MP Ep1 mod I'm maually creating particles using a derived class from the original hl2 explosion, the explosion I'm currently working on only has a particle effect based on the fire_embers released after an explosion. Everything's good

Re: [hlcoders] Particles and Muzzle Position on EP1

2009-03-27 Thread Luke Smith
Ah I've been getting confused. The Animation events handle dispatching the effect but I had offset the eye angles for the position of where the bullets originate. I'll load up my code and show you what I had done. ___ To unsubscribe, edit your list

Re: [hlcoders] Model Entity attached to play

2009-03-27 Thread Minh Le
Are you using SetParent? I've attached entities to my player via SetParent and they don't jitter at all. Olly wrote: Is it predicted and you didn't write a client side version? or the client side version isn't the same 2009/3/27 Dan Clark lnx...@gmail.com I am trying to attach a model