Re: [hlcoders] Cannonfodder's MDL compiler sources?

2009-05-02 Thread Stephen Micheals
Lol wut? last i checked Subversion is supported and HAS been supported since about '06-07 http://apps.sourceforge.net/trac/sourceforge/wiki/Subversion On Fri, May 1, 2009 at 6:58 PM, Brent Lewis coder0...@hotmail.com wrote: I just joined back into the mailing list once I heard DuctTape was

Re: [hlcoders] Cannonfodder's MDL compiler sources?

2009-05-02 Thread James Gray
SourceForge supports Mercurial now as well :) On May 2, 2009, at 1:48 AM, Stephen Micheals stephen.miche...@gmail.com wrote: Lol wut? last i checked Subversion is supported and HAS been supported since about '06-07 http://apps.sourceforge.net/trac/sourceforge/wiki/Subversion On

[hlcoders] point_viewcontrol in OB Beta

2009-05-02 Thread Grash
point_viewcontrol in the stock OB Beta HL2DM mod code is broken. Right now I can verify that the lookat ent on camera is not functioning. I did check this against stock OB HL2DM mod code from before the beta. I haven't had a chance to dig in and check why this is. So I'm just throwing it out

Re: [hlcoders] point_viewcontrol in OB Beta

2009-05-02 Thread Alexander Hirsch
point_viewcontrol expects the game to be singleplayer: m_hPlayer = UTIL_GetLocalPlayer(); So, instead of that, either do UTIL_PlayerByIndex( 1 ) to get the first one or use an array of players; find them with a loop and UTIL_PlayerByIndex( i );. On Sat, May 2, 2009 at 5:04 PM, Grash

Re: [hlcoders] Cannonfodder's MDL compiler sources?

2009-05-02 Thread Jorge Rodriguez
Okay I'll install it when I have time and try it out. Thanks Brent. -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] point_viewcontrol in OB Beta

2009-05-02 Thread Olly
Just FYI the same issue is present with the colour correction entity. 2009/5/2 Alexander Hirsch 1ze...@googlemail.com point_viewcontrol expects the game to be singleplayer: m_hPlayer = UTIL_GetLocalPlayer(); So, instead of that, either do UTIL_PlayerByIndex( 1 ) to get the first one or use

[hlcoders] Weird STV crash on windows servers

2009-05-02 Thread atomy
hey, our windows servers keep crashing with STV enabled (tv_enable 1) after changing map. The crash location seems to be within tier0.dll as MSVC says when debugging mdmps. Often I got crashes near string functions like strcmp and while calling CBasePlayer::GetNetworkIDString(), all that stuff

[hlcoders] What's the offset for on SendPropInt in making send tables?

2009-05-02 Thread Brent Lewis
I want to add an int network variable and figured this was probably the place to do it. The problem is, I'm not quite sure what the offset parameter of SendPropInt is, and what value I should use. I know what offset means traditionally, but by this example it seems that may not be the meaning.

Re: [hlcoders] What's the offset for on SendPropInt in making send tables?

2009-05-02 Thread Minh
Are you referring to the number that goes after the initial comma? That value refers to the number of bits it will use to transfer the data. Always try to use the fewest bits possible as it optimizes network communication. So for example.. if your variable m_iMental rangers between 0 and 100.