Are you referring to the number that goes after the initial comma?
That value refers to the number of bits it will use to transfer the
data. Always try to use the fewest bits possible as it optimizes network
communication.
So for example.. if your variable "m_iMental" rangers between 0 and 100.
You should use a bit size of 7 (as that will allow you to use values
from 0 - 127 )
Also, you need to use the flag SPROP_UNSIGNED.
So your declaration will look like this
SendPropInt (SENDINFO(m_iMental), 7, SPROP_UNSIGNED ),
Brent Lewis wrote:
> I want to add an int network variable and figured this was probably the place
> to do it. The problem is, I'm not quite sure what the "offset" parameter of
> SendPropInt is, and what value I should use. I know what offset means
> traditionally, but by this example it seems that may not be the meaning.
>
> IMPLEMENT_SERVERCLASS_ST( CBasePlayer, DT_BasePlayer )
>
> SendPropDataTable(SENDINFO_DT(pl),
> &REFERENCE_SEND_TABLE(DT_PlayerState), SendProxy_DataTableToDataTable),
>
> SendPropEHandle(SENDINFO(m_hVehicle)),
> SendPropEHandle(SENDINFO(m_hUseEntity)),
> SendPropInt (SENDINFO(m_iHealth), 10 ),
> SendPropInt (SENDINFO(m_iMental), ???????)
> SendPropInt (SENDINFO(m_lifeState), 3, SPROP_UNSIGNED ),
> SendPropInt (SENDINFO(m_iBonusProgress), 15 ),
> SendPropInt (SENDINFO(m_iBonusChallenge), 4 ),
> SendPropFloat (SENDINFO(m_flMaxspeed), 12, SPROP_ROUNDDOWN, 0.0f,
> 2048.0f ), // CL
> SendPropInt (SENDINFO(m_fFlags), PLAYER_FLAG_BITS,
> SPROP_UNSIGNED|SPROP_CHANGES_OFTEN, SendProxy_CropFlagsToPlayerFlagBitsLength
> ),
> SendPropInt (SENDINFO(m_iObserverMode), 3, SPROP_UNSIGNED ),
> SendPropEHandle (SENDINFO(m_hObserverTarget) ),
> SendPropInt (SENDINFO(m_iFOV), 8, SPROP_UNSIGNED ),
> SendPropInt (SENDINFO(m_iFOVStart), 8, SPROP_UNSIGNED ),
> SendPropFloat (SENDINFO(m_flFOVTime) ),
> SendPropInt (SENDINFO(m_iDefaultFOV), 8, SPROP_UNSIGNED ),
> SendPropEHandle (SENDINFO(m_hZoomOwner) ),
> SendPropArray ( SendPropEHandle( SENDINFO_ARRAY( m_hViewModel ) ),
> m_hViewModel ),
> SendPropString (SENDINFO(m_szLastPlaceName) ),
> SendPropInt ( SENDINFO( m_ubEFNoInterpParity ),
> NOINTERP_PARITY_MAX_BITS, SPROP_UNSIGNED ),
>
> // Data that only gets sent to the local player.
> SendPropDataTable( "localdata", 0,
> &REFERENCE_SEND_TABLE(DT_LocalPlayerExclusive), SendProxy_SendLocalDataTable
> ),
>
> END_SEND_TABLE()
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