If it doesn't work on some other computer than your own, then you probably
forgot to copy a few important files to the other computer. Make sure you
have all the scripts, cfg/*.* files and whatever is required to run it.
It sounds like you are missing a console command entry in your .dlls, or
Hi,
Me and my team now working on the editing software for internal use.
Since data we added in the game use IFileSystem to load and save our
editor need to use it too. How can I initialize IFileSystem to use with
the editor in this case?
Thanks in advance.
Charkrid Pornpitackchaikul
You can find such a function in src\public\scratchpad3d.cpp, IFileSystem*
ScratchPad3D_SetupFileSystem().
On Tue, May 19, 2009 at 1:34 PM, Charkrid Pornpitackchaikul
actm...@gmail.com wrote:
Hi,
Me and my team now working on the editing software for internal use.
Since data we added in the
The top most player class for your sdk. I would also advise doing this
client side. No use sending uneeded data to the client.
Skidz (Ryan)
On 17-May-09, at 23:46, Yaakov Smith m4ngr...@gmail.com wrote:
In which classes? SDK_Player, BasePlayer, BaseEntity, etc? I'm
trying to
make the
I'm another member of the team she's on, so I should clarify that the
problem she's having is actually that the client.dll is being loaded
from source sdk base/sourcetest instead of ModDir which is why the
NewGame command isn't being found.
Removing sourcetest from the gameconfig.txt search
Hmm, weird. Perhaps your gameinfo.txt is broken, do you have the search
path:
Game|gameinfo_path|.
That might be the cause, while it's highly unlikely.
- Original Message -
From: Walter Gray chrysal...@gmail.com
To: Discussion of Half-Life Programming
yep, that's in. The wierdest thing is that it IS finding the
server.dll. The only thing I can think of is that it is finding the
client.dll, but failing to load it because it has a dependency on an
external .dll that it's not finding (we added a dependency on binkw32.dll)
Jonas 'Sortie'
Is it called client.dll or Client.dll? This caused errors one time for me, I
think. Even though it shouldn't.
/ScarT
2009/5/19 Walter Gray chrysal...@gmail.com
yep, that's in. The wierdest thing is that it IS finding the
server.dll. The only thing I can think of is that it is finding the
If you are relying on anything external, you can use Dependency Walker (
http://www.dependencywalker.com/ ) to identity these modules. Oh and mine
Client.dll is called Client.dll with a capital C and it works fine. A quick
scan of my SourceMod folder revealed that while client.dll is most used,
I'm forwarding a question that I received from one of my machinima-making
friends. I'm not too sure on the answer so I figured I'd throw it out to
y'all and see what comes back.
The $makegesture command can disable all lower body motion in an animation.
Do you know of any way to disable left or
There have been times for me when I screwed something up in the code
so badly that the dll wouldn't load and would instead load the game's
original dll. I can't say exactly how it's done, but I've done it
before.
On Tue, May 19, 2009 at 2:55 PM, Jonas 'Sortie' Termansen
hlcod...@maxsi.dk wrote:
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