Re: [hlcoders] Unknown Command NewGame

2009-05-19 Thread Jonas 'Sortie' Termansen
If it doesn't work on some other computer than your own, then you probably forgot to copy a few important files to the other computer. Make sure you have all the scripts, cfg/*.* files and whatever is required to run it. It sounds like you are missing a console command entry in your .dlls, or

[hlcoders] How can I initialize the IFIleSystem outside the game evironment?

2009-05-19 Thread Charkrid Pornpitackchaikul
Hi, Me and my team now working on the editing software for internal use. Since data we added in the game use IFileSystem to load and save our editor need to use it too. How can I initialize IFileSystem to use with the editor in this case? Thanks in advance. Charkrid Pornpitackchaikul

Re: [hlcoders] How can I initialize the IFIleSystem outside the game evironment?

2009-05-19 Thread Alexander Hirsch
You can find such a function in src\public\scratchpad3d.cpp, IFileSystem* ScratchPad3D_SetupFileSystem(). On Tue, May 19, 2009 at 1:34 PM, Charkrid Pornpitackchaikul actm...@gmail.com wrote: Hi, Me and my team now working on the editing software for internal use. Since data we added in the

Re: [hlcoders] Death and Hurt Events

2009-05-19 Thread Ryan Sheffer
The top most player class for your sdk. I would also advise doing this client side. No use sending uneeded data to the client. Skidz (Ryan) On 17-May-09, at 23:46, Yaakov Smith m4ngr...@gmail.com wrote: In which classes? SDK_Player, BasePlayer, BaseEntity, etc? I'm trying to make the

Re: [hlcoders] Unknown Command NewGame

2009-05-19 Thread Walter Gray
I'm another member of the team she's on, so I should clarify that the problem she's having is actually that the client.dll is being loaded from source sdk base/sourcetest instead of ModDir which is why the NewGame command isn't being found. Removing sourcetest from the gameconfig.txt search

Re: [hlcoders] Unknown Command NewGame

2009-05-19 Thread Jonas 'Sortie' Termansen
Hmm, weird. Perhaps your gameinfo.txt is broken, do you have the search path: Game|gameinfo_path|. That might be the cause, while it's highly unlikely. - Original Message - From: Walter Gray chrysal...@gmail.com To: Discussion of Half-Life Programming

Re: [hlcoders] Unknown Command NewGame

2009-05-19 Thread Walter Gray
yep, that's in. The wierdest thing is that it IS finding the server.dll. The only thing I can think of is that it is finding the client.dll, but failing to load it because it has a dependency on an external .dll that it's not finding (we added a dependency on binkw32.dll) Jonas 'Sortie'

Re: [hlcoders] Unknown Command NewGame

2009-05-19 Thread Tobias Kammersgaard
Is it called client.dll or Client.dll? This caused errors one time for me, I think. Even though it shouldn't. /ScarT 2009/5/19 Walter Gray chrysal...@gmail.com yep, that's in. The wierdest thing is that it IS finding the server.dll. The only thing I can think of is that it is finding the

Re: [hlcoders] Unknown Command NewGame

2009-05-19 Thread Jonas 'Sortie' Termansen
If you are relying on anything external, you can use Dependency Walker ( http://www.dependencywalker.com/ ) to identity these modules. Oh and mine Client.dll is called Client.dll with a capital C and it works fine. A quick scan of my SourceMod folder revealed that while client.dll is most used,

[hlcoders] Is it possible to disable motion on one side of a character?

2009-05-19 Thread Ben Mears
I'm forwarding a question that I received from one of my machinima-making friends. I'm not too sure on the answer so I figured I'd throw it out to y'all and see what comes back. The $makegesture command can disable all lower body motion in an animation. Do you know of any way to disable left or

Re: [hlcoders] Unknown Command NewGame

2009-05-19 Thread Justin Krenz
There have been times for me when I screwed something up in the code so badly that the dll wouldn't load and would instead load the game's original dll. I can't say exactly how it's done, but I've done it before. On Tue, May 19, 2009 at 2:55 PM, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote: