They use their tools to make their games to make lots of money and
game of the year... again.
2009/8/6 botman botman.hlcod...@gmail.com:
How else is VAVLe going to be successful unless they listen to our
helpful comments? It's obvious they don't know what they are doing and
need our help.
Has anyone encountered the following crash in the engine.dll ?
CColorMeshData *CModelRender::FindOrCreateStaticPropColorData(
ModelInstanceHandle_t handle )
{
..
..
Assert( modelloader-IsLoaded( instance.m_pModel ) (
instance.m_pModel-type == mod_studio ) );
studiohwdata_t
Any custom shaders on props?
On Thu, Aug 6, 2009 at 10:05 AM, Minh minh...@telus.net wrote:
Has anyone encountered the following crash in the engine.dll ?
CColorMeshData *CModelRender::FindOrCreateStaticPropColorData(
ModelInstanceHandle_t handle )
{
..
..
Assert(
I think you missed the sarcasm.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
Sent: Thursday, August 06, 2009 2:53 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] whats
I have no idea what you are talking about, so here's a picture of a
bunny with a pancake on his head...
(G. I would attach a picture of a bunny in Hammer with a pancake on
his head but every time I try to attach the pancake model to the bunny
model the editor crashes.)
God dammit VALVe,
Yeah, I guess it makes much more sense if I treat it as sarcasm.
Meh.
2009/8/6 Tony Paloma drunkenf...@hotmail.com:
I think you missed the sarcasm.
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry
nope. All props are using standard Vertexlitgeneric. This is the full
callstack
engine.dll!CModelRender::FindOrCreateStaticPropColorData(unsigned short
handle=24) Line 3267 + 0x9 bytesC++
engine.dll!CModelRender::UpdateStaticPropColorData(IHandleEntity *
pProp=0x0ca55000, unsigned short
7 matches
Mail list logo