Thanks you for all helpful resources. :)
I still keep trying to find the way to get a sound buffer from memory to
do all the processing. But got nothing so far. :(
Charkrid P.
hlcoders-requ...@list.valvesoftware.com wrote:
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I don't believe there is access to the sound buffer in the Source SDK, but
if you integrate with something like FMod and use that as your audio engine
when doing these turntable audio things and you will have a full access to
do whatever you want unless you are going to be commercial and then I
The particle property control point to disable rendering if it is the camera
is used to tag a particle system to not be drawn when the camera is attached to
the object linked to the
specified control point.
If you change this property to -1 in your particle system, it will start
drawing when
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