Re: [hlcoders] Audio Programming-Beat counter

2009-09-28 Thread Charkrid Pornpitackchaikul
Thanks you for all helpful resources. :) I still keep trying to find the way to get a sound buffer from memory to do all the processing. But got nothing so far. :( Charkrid P. hlcoders-requ...@list.valvesoftware.com wrote: Send hlcoders mailing list submissions to

Re: [hlcoders] Audio Programming-Beat counter

2009-09-28 Thread Christopher Harris
I don't believe there is access to the sound buffer in the Source SDK, but if you integrate with something like FMod and use that as your audio engine when doing these turntable audio things and you will have a full access to do whatever you want unless you are going to be commercial and then I

Re: [hlcoders] Is it possible to change particle properties via code?

2009-09-28 Thread Chris Green
The particle property control point to disable rendering if it is the camera is used to tag a particle system to not be drawn when the camera is attached to the object linked to the specified control point. If you change this property to -1 in your particle system, it will start drawing when