The particle property "control point to disable rendering if it is the camera" is used to tag a particle system to not be drawn when the camera is attached to the object linked to the specified control point.
If you change this property to "-1" in your particle system, it will start drawing when attached to the viewing player. -----Original Message----- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jorge Rodriguez Sent: Sunday, September 27, 2009 10:10 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Is it possible to change particle properties via code? You can't see particle systems attached to yourself because then they get in the way of the view. Valve hard-coded it so that you don't see particle systems attached to yourself. I don't know how you're doing all that teleporting stuff, but seems to me you can just copy their particle system and replace their position intializer with a box one. Or, if the teleporting stuff works for you, more power to ya. -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders