Re: [hlcoders] Dynamic weapon attachments

2009-10-07 Thread Jorge Rodriguez
On Tue, Oct 6, 2009 at 1:18 AM, Minh minh...@telus.net wrote: Imagine trying to make an animation where the player switches the gun from one hand to another, or he holds the gun from a different part of the gun at different part of the animation. This sort of stuff is easy to do when the

Re: [hlcoders] Dynamic weapon attachments

2009-10-07 Thread Joshua Scarsbrook
Well is the achievement weapons in tf2 not a good example how, it does exactly what you want to do, it uses effects and works with only one model for both world and view. On 7/10/2009 7:30 p.m., Jorge Rodriguez wrote: On Tue, Oct 6, 2009 at 1:18 AM, Minhminh...@telus.net wrote: Imagine

Re: [hlcoders] whats happening with this engine

2009-10-07 Thread Nick
still no reply, im not surprised though On Thu, Aug 6, 2009 at 2:57 PM, Harry Jeffery harry101jeff...@googlemail.com wrote: Yeah, I guess it makes much more sense if I treat it as sarcasm. Meh. 2009/8/6 Tony Paloma drunkenf...@hotmail.com: I think you missed the sarcasm. -Original