Re: [hlcoders] L4D Glow Effects

2009-11-28 Thread Jonathan White
In case anyone had already implemented this in their code... I had to fix a crash that was occurring due to the KeyValues in the Init() function. The crash occurs on level change because the KeyValues system uses some crazy shared memory stuff and the heap was being corrupted. Anyway, it's fixed

[hlcoders] Coding particle effects into explosions using PCF's and more.

2009-11-28 Thread nick seavert
Hello, I'm Nick/Jangalomph and I'm new to C++ coding for the Source Engine, i have 6 months visual basic experience from school. But down to the nitty gritty. I have this code taken from grenade_ar2.cpp. What I've made bold are the changes I've made with the help of a noob coder as myself.

Re: [hlcoders] Coding particle effects into explosions using PCF's and more.

2009-11-28 Thread Adam amckern McKern
Hey, Welcome to HL Coders, and Cpp If you want all your explosion's to have the same particular effects i would recommend that you hunt down void CBasePlayer::OnDamagedByExplosion( const CTakeDamageInfo info ) in player.cpp - this would be better then flooding your memory space with the same