Why would there be interpolation for server side objects? You would really
have to write that for your vehicles for them to work without jitter.
Currently the client side is interpolated because the client is told what to
do by the server, so it interpolates movements. Source was never designed to
Sorry, should have mentioned that I'd tried that code (on the wiki), and it
seems not to work with the latest OB SDK. It doesn't seem to do anything,
the problem remains as it was.
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Odd, got no warning to all those replies when I posted my last post - maybe
gmail is slow today.
So is the *InvalidateBoneCache();* the reason why Scratch SDK mp vehicles
are fine, while hl2mp vehicles aren't since its all the same vehicle code
for the most part? It's just Ive hunted the code and
Here, I whipped this up in the SDK a few months ago to test out my theory
and it completely smoothed them out:
Add this to iviewrender:
virtual voidMP_PostSimulate() = 0;
and to viewrender:
virtual voidMP_PostSimulate();
then in cdll_client_int, inside OnRenderStart() after
Also note that all this does is smooth out the local players camera (so the
vehicle doesn't jitter around); if you have visible players on it, you also
have to invalidate all of the players that are in it's bonecaches, as well
as the vehicle to lookup the correct locations. (the easiest way to
Wow! Thanks for that code it works beautifully for the interior view.
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So now that we have a plausible fix for movement, has anyone looked at
multiple passengers?
My understanding of it is the vehicles are set up with a passenger system.
Just Passenger 0 (1?) is considered the driver.
My guess on implementing multiple-passengers in the vehicle would require
We have a multiple passenger system. Basically it is a matter of having a
hitbox, and attachments per role and then modifying some of the vehicle
logic to work with more roles.
Chris
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
Could you ask your team if it would be okay to post the code up? I think
it'd be great if there was a completed VDC article for mostly fixed vehicles
with passengers in MP.
On Sun, Jan 24, 2010 at 12:09 PM, Christopher Harris
char...@resrchnet.comwrote:
We have a multiple passenger system.
http://www.chatbear.com/board.plm?a=viewthreadt=573,1125931904,10177id=901881b=4991v=flatold
Might be worth taking a look at it, it's been around for a while though and
I never got it working mind (but that's not saying much considering my skill
as a coder is quite near to zilch).
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