Re: [hlcoders] Old-school motion blur on Orange box

2010-11-14 Thread Igoreso
when i fixed that for an ep1 mod i was working on, it took an entire re-write of the code garry posted. I dont think that would work out of the box for an ep2 mod. I can give it a try. If you don't mind of course. ___ To unsubscribe, edit your

[hlcoders] Replacing Source Engine 2007 Rain with Rain like L4D2

2010-11-14 Thread nick seavert
Hello, I'm quite stuck on how to create more optimized rain like left 4 dead 2. I've gotten to the point where the func_precipitation emits the particle rain_test A custom particle by me for testing purposes.. Any ways.. I have 2 main problems. How will i make the splashes? Originally i kept

Re: [hlcoders] Creating VGUI Menus with tabs?

2010-11-14 Thread Trevor 'Drak'
How can I set up a resource file for each page on the PropertyDialog? I tried hooking the events that the PropertyPage sends out when it comes in focus with: // Create the tabs at the top m_pPageMounting = new vgui::PropertyPage( this, MountingPage ); this-AddPage( m_pPageMounting,

Re: [hlcoders] Creating VGUI Menus with tabs?

2010-11-14 Thread Trevor 'Drak'
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Re: [hlcoders] Creating VGUI Menus with tabs?

2010-11-14 Thread Adam amckern McKern
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