> when i fixed that for an ep1 mod i was working on, it took an
> entire re-write of the code garry posted.

> I dont think that would work out of the box for an ep2 mod.

I can give it a try. If you don't mind of course.



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to