> when i fixed that for an ep1 mod i was working on, it took an > entire re-write of the code garry posted.
> I dont think that would work out of the box for an ep2 mod. I can give it a try. If you don't mind of course. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders