Re: [hlcoders] Weapon script overrides

2010-11-27 Thread Saul Rennison
I'm afraid that DEFINE_AUTO_ARRAY_KEYFIELD is broken. That's why you can't set the spotlight texture in the Hammer entity properties dialog, a proper fix would be to change: #define DEFINE_AUTO_ARRAY_KEYFIELD(name,fieldtype,mapname) _FIELD(name, fieldtype, SIZE_OF_ARRAY(((classNameTypedef

[hlcoders] AppID 217?

2010-11-27 Thread Andy Nemer
Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error 116: Cache needs repair Now I've seen this error before and we've gone through

Re: [hlcoders] AppID 217?

2010-11-27 Thread Didrole
[217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the error he's getting: MountFilesystem( 217 ) failed: SteamMountFilesystem(4532,217,0x53afd28=,0x53afc18) failed with error

Re: [hlcoders] AppID 217?

2010-11-27 Thread Andy Nemer
I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27 Andy Nemer an...@overwatchmod.com Hello all, One of our users is having a bit of a problem launching our mod. This is the

Re: [hlcoders] AppID 217?

2010-11-27 Thread Matt Hoffman
http://developer.valvesoftware.com/wiki/SteamAppId On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com wrote: I see. Not sure where you found that, but thanks! Andy On 27 November 2010 17:38, Didrole didr...@gmail.com wrote: [217] Multiplayer OB Binaries 2010/11/27

Re: [hlcoders] Weapon script overrides

2010-11-27 Thread Nova Silisko
All that's really worrying me right now is the fact that it seems to be impossible to get the string itself to actually network to the client.. Here's the latest code by the way: (I updated DEFINE_AUTO_ARRAY_KEYFIELD like you suggested, by the way) http://pastebin.com/uYxviT6W

Re: [hlcoders] AppID 217?

2010-11-27 Thread Andy Nemer
It's not in that list, that's the first place I looked. Either that or I'm completely blind. Andy On 27 November 2010 18:25, Matt Hoffman lord.matt.hoff...@gmail.com wrote: http://developer.valvesoftware.com/wiki/SteamAppId On Sat, Nov 27, 2010 at 3:20 PM, Andy Nemer an...@overwatchmod.com

Re: [hlcoders] AppID 217?

2010-11-27 Thread Matt Hoffman
Sigh, that's what I get for not reading/looking myself. :( On Sat, Nov 27, 2010 at 4:19 PM, Andy Nemer an...@overwatchmod.com wrote: It's not in that list, that's the first place I looked. Either that or I'm completely blind. Andy On 27 November 2010 18:25, Matt Hoffman

Re: [hlcoders] Weapon script overrides

2010-11-27 Thread Nova Silisko
Yaay the custom build step managed to break itself. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Weapon script overrides

2010-11-27 Thread Nova Silisko
As it turns out: The Msg command not working was due to it being in the Spawn function. In hud_weaponselection.cpp, the weapon name is pulled from the script, not the actual GetPrintName() function. Now I have a temporarily workable solution, just without viewmodels.