[hlcoders] Scaleform in Source?

2011-04-05 Thread Cale Dunlap
This is probably a long-shot, but I thought I might ask before I embark on this journey... has anybody made any sort of attempt at implementing Scaleform into the Source SDK? I assume that since without the code to the material system interface this is nearly impossible, short of injecting

[hlcoders] EmitSound being cut off, and forcing the player to spectate an entity

2011-04-05 Thread Matt Hoffman
EmitSound: I have an entity that derives from CItem, and I'm using ItemTouch. I set DEFINE_ENTITYFUNC( ItemTouch ), in my DATA_DESC. The function works fine, but if the player leaves the collision box of the entity while the sound is playing it just stops the sound. This doesn't happen in the case

Re: [hlcoders] Scaleform in Source?

2011-04-05 Thread Tony omega Sergi
I would think, given that scaleform requires a license to use, and to attain their SDK, that noone would be implementing scaleform into SDK code, but would rather do it as a licensee, and into the engine properly. Speaking of that, Mabinogi (vindictus) uses scaleform instead of VGUI. On Wed, Apr

Re: [hlcoders] EmitSound being cut off, and forcing the player to spectate an entity

2011-04-05 Thread Adam amckern McKern
You have a 6 sided trigger - each side will trigger when its touched, so if your enter the brush it will trigger, the same as when you exit the brush it will trigger. You might be better off using the InEntity code (been ages from last time i needed to use it so forgot its real name)

Re: [hlcoders] EmitSound being cut off, and forcing the player to spectate an entity

2011-04-05 Thread Matt Hoffman
It's an entity, not a brush entity/volume. I could see it being called again though... What's the fix, toggling a boolean when you enter, and don't run it if it's true? I don't recall this ever being a problem in actual HL2/HL2DM. On Tue, Apr 5, 2011 at 5:33 PM, Adam amckern McKern

Re: [hlcoders] Scaleform in Source?

2011-04-05 Thread Cale Dunlap
Agreed, but we just acquired a Scaleform GFx evaluation license for a project I'm working on. I was just curious if anybody has ever hacked up enough of the Source SDK code to implement essentially a different UI package in general, I would figure the process would be similar regardless of what

Re: [hlcoders] Scaleform in Source?

2011-04-05 Thread Matt Hoffman
You should be safe if you in general launch with -insecure or stay through VS launched builds which are also in Vac Insecure mode. On Tue, Apr 5, 2011 at 6:11 PM, Cale Dunlap cale.dun...@gmail.com wrote: Agreed, but we just acquired a Scaleform GFx evaluation license for a project I'm working