[hlcoders] Question on map loading

2011-05-19 Thread Psy_Commando
Hi. I know nobody was able to actually change the hard coded map size, but I gave a try anyways. And as expected it didn't work. Hammer don't want to load.vmf with solids further away than 16384 units from origin. And that's hard-coded in hammer, since setting @mapsize(-32768, 32768) in the

[hlcoders] Increasing limits on Source Engine

2011-05-19 Thread - Hannibal -
First of all, thanks for your efforts on improving the Source engine; the current updates are great, and the 2009 one was a real evolution on Counter Strike source. I'm a mapper in CS: Source ( Rafuron, aka Hannibal[SPA]) and we are hitting very often the limits of dynamic entities loaded in

Re: [hlcoders] Increasing limits on Source Engine

2011-05-19 Thread Adam amckern McKern
Svencoop has had the same issue in recent versions, try and add -num_edicts 4096 to the command line on your server start up. http://forums.alliedmods.net/showthread.php?t=54117 Owner Nigredo Studios http://www.nigredostudios.com --- On Fri, 20/5/11, - Hannibal - rafu...@hotmail.com

Re: [hlcoders] Increasing limits on Source Engine

2011-05-19 Thread Rodrigo 'r2d2rigo' Diaz
The num_edicts trick only works for GoldSource games AFAIK. 2011/5/19 Adam amckern McKern amck...@yahoo.com Svencoop has had the same issue in recent versions, try and add -num_edicts 4096 to the command line on your server start up. http://forums.alliedmods.net/showthread.php?t=54117

Re: [hlcoders] Increasing limits on Source Engine

2011-05-19 Thread LDuke
Regarding the centerprint text: http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg19170.html On Thu, May 19, 2011 at 2:04 PM, - Hannibal - rafu...@hotmail.com wrote: First of all, thanks for your efforts on improving the Source engine; the current updates are great, and the 2009