Hi. I know nobody was able to actually change the hard coded map size, but I
gave a try anyways.
And as expected it didn't work.
Hammer don't want to load.vmf with solids further away than 16384 units from
origin. And that's hard-coded in hammer, since setting @mapsize(-32768,
32768) in the
First of all, thanks for your efforts on improving the Source engine; the
current updates are great, and the 2009 one was a real evolution on Counter
Strike source.
I'm a mapper in CS: Source ( Rafuron, aka Hannibal[SPA]) and we are hitting
very often the limits of dynamic entities loaded in
Svencoop has had the same issue in recent versions, try and add -num_edicts
4096 to the command line on your server start up.
http://forums.alliedmods.net/showthread.php?t=54117
Owner Nigredo Studios http://www.nigredostudios.com
--- On Fri, 20/5/11, - Hannibal - rafu...@hotmail.com
The num_edicts trick only works for GoldSource games AFAIK.
2011/5/19 Adam amckern McKern amck...@yahoo.com
Svencoop has had the same issue in recent versions, try and add -num_edicts
4096 to the command line on your server start up.
http://forums.alliedmods.net/showthread.php?t=54117
Regarding the centerprint text:
http://www.mail-archive.com/hlcoders@list.valvesoftware.com/msg19170.html
On Thu, May 19, 2011 at 2:04 PM, - Hannibal - rafu...@hotmail.com wrote:
First of all, thanks for your efforts on improving the Source engine; the
current updates are great, and the 2009
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