[hlcoders] Avatars Not Being Drawn

2009-08-14 Thread Devin Dawson
Hi, I recently moved my changes to the new source base and now for some reason Steam avatars aren't being drawn. Any suggestions? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlcoders] Clients Download Files

2008-06-14 Thread Devin Dawson
Hello, just wondering if there are better methods for getting clients to download files for maps without having a .res file for every map? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Clients Download Files

2008-06-14 Thread Devin Dawson
: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Pack it into the map (google pakrat) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Devin Dawson Sent: Saturday, June 14, 2008 10:54 PM To: hlcoders@list.valvesoftware.com Subject

[hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Devin Dawson
Hello, I've got an issue with the new XSI Mod Tool (v. 6) - now, I know this may not be the most appropriate place for this, but all the smart people are here ;D My problem with the XSI Mod Tool 6 is: the SMD importer doesn't work right when importing vertex weights. All models have some

Re: [hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Devin Dawson
-- Forwarded message -- From: Tim Baker [EMAIL PROTECTED] To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Date: Fri, 09 May 2008 11:01:53 -0700 Subject: Re: [hlcoders] XSI Mod Tool 6 and SMD Importer Hello, I've got an issue with the new XSI Mod Tool

[hlcoders] Fwd: Client timed out

2008-05-02 Thread Devin Dawson
-- Forwarded message -- From: Devin Dawson [EMAIL PROTECTED] Date: Fri, May 2, 2008 at 12:00 PM Subject: Client timed out To: hlcoders@list.valvesoftware.com Hello, has anyone else noticed the Disconnect: Client timed out. message in an Orange Box *release* build while VAC

[hlcoders] RE: OrangeBox SDK m_vecNetworkOrigin prediction bug

2008-02-19 Thread Devin Dawson
-- [ Picked text/plain from multipart/alternative ] That is caused by the tight tolerance values in the DATADESC. If you increase the tolerance values for the predicted variables (network origin, velocity, etc.), it fixes it. There's no way the client can predict that accurately. If you

[hlcoders] Studiomdl Broken

2008-02-10 Thread Devin Dawson
-- [ Picked text/plain from multipart/alternative ] Anyone else have problems with Studiomdl.exe on both Episode One and Orange Box? I currently have the Beta SDK, but I have also tried the normal SDK and it still gives the same things; I keep getting a warnings about p4lib (I have tried -nop4

[hlcoders] OB SDK

2008-01-29 Thread Devin Dawson
-- [ Picked text/plain from multipart/alternative ] I'm using the Half-Life 2 Multiplayer OB SDK; I've added HL2_EPISODIC to the preprocessor lists and excluded LIBCMTD from both projects, and I seem to have had a few problems that I would like to point out: - npc_advisor_shared.h, included by

[hlcoders] OB SDK

2008-01-29 Thread Devin Dawson
-- [ Picked text/plain from multipart/alternative ] I'm using the Half-Life 2 Multiplayer OB SDK; I've added HL2_EPISODIC to the preprocessor lists and excluded LIBCMTD from both projects, and I seem to have had a few problems that I would like to point out: - npc_advisor_shared.h, included by

[hlcoders] RE: New update.

2008-01-26 Thread Devin Dawson
-- [ Picked text/plain from multipart/alternative ] Hey, just out of curiosity, would Visual C++ 2008 Express compile the beta SDK, or do I have to use the 2005 version? _ -- ___ To

[hlcoders] Beta SDK (Source SDK) Bug

2008-01-26 Thread Devin Dawson
-- [ Picked text/plain from multipart/alternative ] I'd just like to point out that changing the Engine on the Source SDK three times on the beta SDK, results in a crash. _ -- ___ To