Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Wraiyth
/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Wraiyth
manually thru and diffing all the files one by one... so I still got quite a ways to go before I can compile. On 8/5/06, Wraiyth [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Has anyone successfully compiled and used the new SDK code? I've merged all

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Yay, I was hoping that I would wake up this morning to see this :) Good to see that it came, its made my weekend now. Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Wraiyth
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com

Re: [SPAM:: score=5.6] Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Smart arse ;) On 8/2/06, Andrew Forsberg [EMAIL PROTECTED] wrote: Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta! It'll be ready when it's ready. :) On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote: -- [ Picked text

Re: [hlcoders] Upcoming SDK Release

2006-07-28 Thread Wraiyth
/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http

Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-27 Thread Wraiyth
-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com

Re: [hlcoders] Copy file from GCF to moddir

2006-07-27 Thread Wraiyth
Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Upcoming SDK Release (wishlist)

2006-07-26 Thread Wraiyth
http://thenewera.invisiongamez.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com

Re: [hlcoders] Source SDK Update Released

2006-07-25 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] I'm not one to kick a convo back up, but is there any word at all about an SDK update Valve? Its been 419 days since our last major codebase update, and 190 days since the last SDK update full stop. I know I'm not speaking just for myself when I

Re: [hlcoders] Source SDK

2006-07-25 Thread Wraiyth
006. Matt Wraiyth Stafford - NightFall -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Upcoming SDK Release

2006-07-25 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Mike, Thanks for the reply, and ditto Michael, its good to hear theres someone hired specifically to maintain the SDK. Grats on your new job, but good luck putting up with all of us ;) Matt On 7/26/06, Charles Solar [EMAIL PROTECTED] wrote:

Re: [hlcoders] HUD drawing problems

2006-07-21 Thread Wraiyth
. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com

Re: [hlcoders] HUD drawing problems

2006-07-21 Thread Wraiyth
Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Fundamental Source engine question

2006-07-20 Thread Wraiyth
-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod - http://nightfall.nigredostudios.com

[hlcoders] HUD drawing problems

2006-07-20 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Hey all, I've been puzzling over this for about a week now. I want to draw a background image for the health for the HUD I'm working on. I can get the image drawing alright using vgui::surface()-DrawTexturedRect( 0, 0, this-GetWide(),

[hlcoders] Attachment vector problems

2006-06-28 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Hey all, I've been trying to set up a tracer to fire from a second muzzle (working on dual pistols). I've tried for ages today to try and get the vector of the muzzle and had no success using every method I've tried. The closest I've gotten is

Re: [hlcoders] SDK_VertexLitGeneric_DX9 + Flashlight = BUG

2006-04-13 Thread Wraiyth
://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Matt Stafford (Wraiyth) http://wraiyth.freesuperhost.com NightFall HL2 Mod

[hlcoders] (no subject)

2006-04-02 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] I'm working on a multipass shader, but I can't figure out how to correctly bind textures. Currently, I have my params: SHADER_PARAM( FBTEXTURE, SHADER_PARAM_TYPE_TEXTURE, shadertest/BaseTexture, base texture ) SHADER_PARAM( BLURTEXTURE,

[hlcoders] Re: The Advanced Shaders

2006-02-14 Thread Wraiyth
. -- Matt Stafford (Wraiyth) http://www.wraiyth.freesuperhost.com NightFall HL2 Mod - www.nightfallmod.net -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] strcat?

2006-01-27 Thread Wraiyth
this? It would be greatly appreciated Thanks all -- Matt Stafford (Wraiyth) NightFall HL2 Mod - www.nightfallmod.net -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

[hlcoders] Animation Events

2006-01-02 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] I'm attempting to add a new animation event to test view punches with reloading (COD2-esque). However, I honestly have no idea where to start for this. I'm actually feeling rather stupid with my current problems, as I've figured out much more

[hlcoders] View Punch on reload

2005-12-18 Thread Wraiyth
in the ItemBusyFrame/ItemPostFrame function for example) Thanks all, Matt -- Matt Stafford (Wraiyth) http://www.wraiyth.freesuperhost.com NightFall HL2 Mod - www.nightfallmod.net -- ___ To unsubscribe, edit your list preferences, or view the list archives