/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http
manually thru and diffing all the files one by one... so I
still got quite a ways to go before I can compile.
On 8/5/06, Wraiyth [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Has anyone successfully compiled and used the new SDK code? I've merged
all
--
[ Picked text/plain from multipart/alternative ]
Yay, I was hoping that I would wake up this morning to see this :)
Good to see that it came, its made my weekend now.
Matt
--
___
To unsubscribe, edit your list preferences, or view the list archives,
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--
[ Picked text/plain from multipart/alternative ]
Smart arse ;)
On 8/2/06, Andrew Forsberg [EMAIL PROTECTED] wrote:
Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta!
It'll be ready when it's ready.
:)
On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote:
--
[ Picked text
/hlcoders
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http
--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
http://thenewera.invisiongamez.com
--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
--
[ Picked text/plain from multipart/alternative ]
I'm not one to kick a convo back up, but is there any word at all about an
SDK update Valve? Its been 419 days since our last major codebase update,
and 190 days since the last SDK update full stop. I know I'm not speaking
just for myself when I
006. Matt Wraiyth Stafford - NightFall
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
[ Picked text/plain from multipart/alternative ]
Mike,
Thanks for the reply, and ditto Michael, its good to hear theres someone
hired specifically to maintain the SDK. Grats on your new job, but good luck
putting up with all of us ;)
Matt
On 7/26/06, Charles Solar [EMAIL PROTECTED] wrote:
.
--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--
[ Picked text/plain from multipart/alternative ]
Hey all,
I've been puzzling over this for about a week now. I want to draw a
background image for the health for the HUD I'm working on. I can get the
image drawing alright using
vgui::surface()-DrawTexturedRect( 0, 0, this-GetWide(),
--
[ Picked text/plain from multipart/alternative ]
Hey all,
I've been trying to set up a tracer to fire from a second muzzle (working on
dual pistols). I've tried for ages today to try and get the vector of the
muzzle and had no success using every method I've tried.
The closest I've gotten is
://mail.yahoo.com
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod
--
[ Picked text/plain from multipart/alternative ]
I'm working on a multipass shader, but I can't figure out how to correctly
bind textures. Currently, I have my params:
SHADER_PARAM( FBTEXTURE, SHADER_PARAM_TYPE_TEXTURE,
shadertest/BaseTexture, base texture )
SHADER_PARAM( BLURTEXTURE,
.
--
Matt Stafford (Wraiyth)
http://www.wraiyth.freesuperhost.com
NightFall HL2 Mod - www.nightfallmod.net
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
this? It would be greatly appreciated
Thanks all
--
Matt Stafford (Wraiyth)
NightFall HL2 Mod - www.nightfallmod.net
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman
--
[ Picked text/plain from multipart/alternative ]
I'm attempting to add a new animation event to test view punches with
reloading (COD2-esque). However, I honestly have no idea where to start for
this.
I'm actually feeling rather stupid with my current problems, as I've figured
out much more
in the ItemBusyFrame/ItemPostFrame function for example)
Thanks all,
Matt
--
Matt Stafford (Wraiyth)
http://www.wraiyth.freesuperhost.com
NightFall HL2 Mod - www.nightfallmod.net
--
___
To unsubscribe, edit your list preferences, or view the list archives
23 matches
Mail list logo