[hlcoders] Attachements

2009-04-04 Thread Yorg Kuijs
Hey list, I have some pickups that float around and stuff, they're hard to see and could do with some fancy effects, however it seems the effect won't move along with the model and for that I assume it needs an attachement to link it too? The problem is apperently information about

Re: [hlcoders] Attachements

2009-04-04 Thread Michael Corsaro
If you are using the OB engine, the way I would do it would be with a particle system. All you would need to do is attach the system at origin. If you want to attach it at an attachment point I believe you can do that by defining the point in the model's QC file with the line: $attachment

Re: [hlcoders] Attachements

2009-04-04 Thread Yorg Kuijs
Heh, you're too late and no am not on the OB engine, me and my modeller pulled it off, mostly my modeller though, since he had to actually create the attachment, I just had to use it :P It works so that's that... Thanks for the answering though. Michael Corsaro wrote: If you are using the OB