lord.matt.hoff...@gmail.com wrote:
From: Matt Hoffman lord.matt.hoff...@gmail.com
Subject: Re: [hlcoders] Dedicated Server Release Essentials
To: j...@wunderboy.org, Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Received: Tuesday, 24 November, 2009, 5:23 AM
Wouldn't
Well you'd need the models so the server can do collision and hitbox
detection and possibly purity tests for pure servers. Materials are
used by some games for player movement checks (slide/don't slide) and
some things like bullet penetration. While I know a lot of that is
client-side the server
Wouldn't that be the VMT for surfaceproperties, etc?
On Mon, Nov 23, 2009 at 6:14 AM, Jed j...@wunderboy.org wrote:
Well you'd need the models so the server can do collision and hitbox
detection and possibly purity tests for pure servers. Materials are
used by some games for player movement
: Re: [hlcoders] Dedicated Server Release Essentials
To: j...@wunderboy.org, Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Received: Tuesday, 24 November, 2009, 5:23 AM
Wouldn't that be the VMT for surfaceproperties, etc?
On Mon, Nov 23, 2009 at 6:14 AM, Jed j...@wunderboy.org
Server Release Essentials
To: j...@wunderboy.org, Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Received: Tuesday, 24 November, 2009, 5:23 AM
Wouldn't that be the VMT for surfaceproperties, etc?
On Mon, Nov 23, 2009 at 6:14 AM, Jed j...@wunderboy.org wrote:
Well you'd
://www.nigredostudios.com
--- On Mon, 23/11/09, Pagefile SYS nbjk...@gmail.com wrote:
From: Pagefile SYS nbjk...@gmail.com
Subject: Re: [hlcoders] Dedicated Server Release Essentials
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Received: Monday, 23 November, 2009, 3:23 PM
I think there's some
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