Re: [hlcoders] Explosion effects

2009-01-13 Thread Ryan Sheffer
What do you mean by index exactly? If you mean by model precache index, the index is merely an integer value in which you can use to grab a reference to a model loaded into memory on the engine. There are several functions for getting models by index in the server and client engine access headers.

Re: [hlcoders] Explosion effects

2009-01-12 Thread Yorg Kuijs
Thanks alot, that was it! (fx_explosion) I there found I previously used fire_cloud2 as the filename, that was the correct effect name and that changed it. So any idea what the index is for then? Ryan Sheffer wrote: You will find all you need in: This is where the client receives a message

[hlcoders] Explosion effects

2009-01-11 Thread Yorg Kuijs
Hey list, got animations working for my ammo pickup, now thought I'd try to change the explosions. but dear me how is it done? a long time ago I tried this as well but then simply replaced zerogexplode.vtf with another, it worked then but I can't seem to get it to work now anymore. in the

Re: [hlcoders] Explosion effects

2009-01-11 Thread Ryan Sheffer
You will find all you need in: This is where the client receives a message to create an explosion effect. \src\game\client\c_te_explosion.cpp This is where the effects themselves are made. \src\game\client\fx_explosion.cpp On Sun, Jan 11, 2009 at 7:35 AM, Yorg Kuijs yorg.ku...@home.nl wrote: