What do you mean by index exactly? If you mean by model precache index, the
index is merely an integer value in which you can use to grab a reference to
a model loaded into memory on the engine. There are several functions for
getting models by index in the server and client engine access headers.
Thanks alot, that was it! (fx_explosion)
I there found I previously used fire_cloud2 as the filename, that was
the correct effect name and that changed it.
So any idea what the index is for then?
Ryan Sheffer wrote:
You will find all you need in:
This is where the client receives a message
Hey list,
got animations working for my ammo pickup, now thought I'd try to change
the explosions.
but dear me how is it done?
a long time ago I tried this as well but then simply replaced
zerogexplode.vtf with another, it worked then but I can't seem to get it
to work now anymore.
in the
You will find all you need in:
This is where the client receives a message to create an explosion effect.
\src\game\client\c_te_explosion.cpp
This is where the effects themselves are made.
\src\game\client\fx_explosion.cpp
On Sun, Jan 11, 2009 at 7:35 AM, Yorg Kuijs yorg.ku...@home.nl wrote:
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