Hey list,
about a month ago I started on a fix for this and it was to create the
entity of grenades early and then spawn the sound immediatly so the
sound would follow the entity and not the player.
been unable to do this, because I couldn't find a way to make the
invisble entity appear again
The grenade held in your hand is not the grenade you throw. The one in your
hand will be a view model and the one thrown is a world model. So what you
need to look at doing is calling a short tick sound at intervals when you
have the grenade in your hand so you get the tick tick tick sound.
: [hlcoders] Grenadesound problem fix?
Hey list,
about a month ago I started on a fix for this and it was to create the
entity of grenades early and then spawn the sound immediatly so the
sound would follow the entity and not the player.
been unable to do this, because I couldn't find a way to make
3 matches
Mail list logo