[hlcoders] Grenadesound problem fix?

2008-11-19 Thread Yorg Kuijs
Hey list, about a month ago I started on a fix for this and it was to create the entity of grenades early and then spawn the sound immediatly so the sound would follow the entity and not the player. been unable to do this, because I couldn't find a way to make the invisble entity appear again

Re: [hlcoders] Grenadesound problem fix?

2008-11-19 Thread David Shaw
The grenade held in your hand is not the grenade you throw. The one in your hand will be a view model and the one thrown is a world model. So what you need to look at doing is calling a short tick sound at intervals when you have the grenade in your hand so you get the tick tick tick sound.

Re: [hlcoders] Grenadesound problem fix?

2008-11-19 Thread Christopher Harris
: [hlcoders] Grenadesound problem fix? Hey list, about a month ago I started on a fix for this and it was to create the entity of grenades early and then spawn the sound immediatly so the sound would follow the entity and not the player. been unable to do this, because I couldn't find a way to make