Re: [hlcoders] Implementing Rounds in OB Scratch Mod

2010-01-26 Thread Ramin Tawakuli
I tried putting prop_dynamic into the preserved entities list before and it did nothing. It was still being deleted because of its GLOBAL_DEAD state. Also, we need it to be respawned because the mechanics of our map gameplay need it to be there on map restart. I'm kinda wondering, whats the

Re: [hlcoders] Implementing Rounds in OB Scratch Mod

2010-01-25 Thread Ramin Tawakuli
Yeah, the map reset tutorial is outdated, but there is a more recent version on the wiki of it and I was able to implement round restarts in the engine, even though its a scratch mod. Thank you for that. =) One thing does not work though. Everything in the map is respawned, except for a

[hlcoders] Implementing Rounds in OB Scratch Mod

2009-12-01 Thread Ramin Tawakuli
Me and a group of people are making a mod with the Orange Box Engine, and we are kinda wondering where to start coding wise to implement round based game-play into the engine. All we need is a place to start with the code. I was looking in the code and noticed a gamerules class called

Re: [hlcoders] Implementing Rounds in OB Scratch Mod

2009-12-01 Thread Yorg Kuijs
For HL2MP mod see: http://developer.valvesoftware.com/wiki/Last_Man_Standing_Gametype Probably outdated if you're on OB, just peek through it to find some default functions and the entities you will need to add to a certain filter. If an older version of the engine follow the tutorial for as