I tried putting prop_dynamic into the preserved entities list before and it
did nothing. It was still being deleted because of its GLOBAL_DEAD state.
Also, we need it to be respawned because the mechanics of our map gameplay
need it to be there on map restart.
I'm kinda wondering, whats the
Yeah, the map reset tutorial is outdated, but there is a more recent version
on the wiki of it and I was able to implement round restarts in the engine,
even though its a scratch mod. Thank you for that. =)
One thing does not work though. Everything in the map is respawned, except
for a
Me and a group of people are making a mod with the Orange Box Engine, and we
are kinda wondering where to start coding wise to implement round based
game-play into the engine. All we need is a place to start with the code. I
was looking in the code and noticed a gamerules class called
For HL2MP mod see:
http://developer.valvesoftware.com/wiki/Last_Man_Standing_Gametype
Probably outdated if you're on OB, just peek through it to find some
default functions and the entities you will need to add to a certain filter.
If an older version of the engine follow the tutorial for as
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