[hlcoders] Light entities

2002-05-23 Thread Rob z
ok im not the best of coders sooo a lil more help would be nice after looking at what botman wrote and reading through some code about the GetClassPtr() function i was hoping this would work ( to test i am putting the code in the client command function ) CBaseEntity *pLight = NULL;

Re: [hlcoders] Light entities

2002-05-23 Thread [DRP]Avatar-X
You need to know which light it is you want to turn on and off. In your code, you are trying to toggle a light you reference with CLight, but thats an unidentified variable. Use the GET_ENTITY_BY_STRING or similar functions to get a pointer to the entity. -av Rob z wrote: ok im not the

Re: [hlcoders] Light entities

2002-05-23 Thread Cortex
or just include effects.h (or lights.h, I'm not sure and I haven't HL SDK on this computer). Cortex You need to know which light it is you want to turn on and off. In your code, you are trying to toggle a light you reference with CLight, but thats an unidentified variable. Use the

[hlcoders] Light entities

2002-05-22 Thread Rob z
I need to set up some code to toggle a light entity on and off i would think this would be done by calling CLight :: Use but i cant figure out how to use this function i was wondering if someone could tell me if this is what i need to use and how to call it propperly EVNRIO