Something else to add to the confusion :-) In vgui_int.cpp, I commented out
the line g_pVGuiLocalize-AddFile( resource/hl2mp_%language%.txt, GAME
);, and added one to specifically load my mod's localization file - it still
doesn't work.
Regards,
Radimir
Nor do I then in my own mods, the _english.txt works fine for me, isn't
gameinfo_path the mod directory?
Anyway I've tried to help him on the Steam coding forums already and
referred him to try here.
Would it be an option to make a new testmod and test out if you can get
the file working
Make sure the file is saved as UTF-16 and it's in the scripts\ directory.
On Fri, Jan 22, 2010 at 12:10 PM, jetscope jetsc...@gmail.com wrote:
I tried to add in some custom strings to my mod, but it doesn't recognize
the custom language file. The filename matches the mod's directory name
down
platform_english.txt already exists as part of the Steam Platform files.
Might be conflicting somehow. Try renaming the file and the directory
2010/1/22 jetscope jetsc...@gmail.com
I tried to add in some custom strings to my mod, but it doesn't recognize
the custom language file. The filename
Just for the record, it should be inside the resource folder, not scripts.
2010/1/22 Skillet skillet5...@gmail.com
Make sure the file is saved as UTF-16 and it's in the scripts\ directory.
On Fri, Jan 22, 2010 at 12:10 PM, jetscope jetsc...@gmail.com wrote:
I tried to add in some custom
Right, sorry.
On Fri, Jan 22, 2010 at 7:16 PM, Olly oli...@gmail.com wrote:
Just for the record, it should be inside the resource folder, not scripts.
2010/1/22 Skillet skillet5...@gmail.com
Make sure the file is saved as UTF-16 and it's in the scripts\ directory.
On Fri, Jan 22, 2010
Okay, I tried saving the file while specifying the encoding this time; I
also changed the mod's name to something else. It still doesn't work. I
should also note that the mod correctly uses any other custom files in the
resource/ folder, such as ClientScheme.res and gameui_english.txt. I also
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