] On Behalf Of
Justin Krenz
Sent: Wednesday, September 07, 2005 2:13 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Model Surface Properties
I implemented the code you pasted from vbsp into studiomdl.
I then used the value of 'j' in the triangle loop as the
material index number
PROTECTED] On Behalf Of Jay Stelly
Sent: Monday, September 12, 2005 4:44 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Model Surface Properties
I'm not sure why you're seeing a 77 everywhere. However it
looks like the code only supports one remapping table for the
level
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Justin Krenz
Sent: Tuesday, September 06, 2005 1:35 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Model Surface Properties
Ok, I checked out the studiomdl source to find out how to go
about
@list.valvesoftware.com
Subject: [hlcoders] Model Surface Properties
I want to be able to group faces/triangles of a collision
mesh in one of my models into separate groups. Inside my
mod, I want to be able to tell from a trace which group of
faces was hit by the trace. The closest thing I can see at
doing
Sent: Tuesday, September 06, 2005 1:35 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Model Surface Properties
Ok, I checked out the studiomdl source to find out how to go
about doing this. It looks like when the collision model is
built, it first gets the vertices, creates
this.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, September 03, 2005 8:53 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Model Surface Properties
I want to be able to group faces/triangles
@list.valvesoftware.com
Subject: [hlcoders] Model Surface Properties
I want to be able to group faces/triangles of a collision
mesh in one of my models into separate groups. Inside my
mod, I want to be able to tell from a trace which group of
faces was hit by the trace. The closest thing I can see at
doing
I want to be able to group faces/triangles of a collision mesh in one of
my models into separate groups. Inside my mod, I want to be able to tell
from a trace which group of faces was hit by the trace. The closest thing
I can see at doing that is by looking at the surface (csurface_t) of the
If you can get the material, can you then get the UV map info and figure out
where on the material the contact is? With that you could start to do simple
zone areas on the material.
Quoting [EMAIL PROTECTED]:
I want to be able to group faces/triangles of a collision mesh in one of
my models
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