RE: [hlcoders] Model Surface Properties

2005-09-12 Thread Jay Stelly
] On Behalf Of Justin Krenz Sent: Wednesday, September 07, 2005 2:13 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Model Surface Properties I implemented the code you pasted from vbsp into studiomdl. I then used the value of 'j' in the triangle loop as the material index number

RE: [hlcoders] Model Surface Properties

2005-09-12 Thread Jay Stelly
PROTECTED] On Behalf Of Jay Stelly Sent: Monday, September 12, 2005 4:44 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Model Surface Properties I'm not sure why you're seeing a 77 everywhere. However it looks like the code only supports one remapping table for the level

Re: [hlcoders] Model Surface Properties

2005-09-07 Thread Justin Krenz
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz Sent: Tuesday, September 06, 2005 1:35 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Model Surface Properties Ok, I checked out the studiomdl source to find out how to go about

Re: [hlcoders] Model Surface Properties

2005-09-06 Thread Justin Krenz
@list.valvesoftware.com Subject: [hlcoders] Model Surface Properties I want to be able to group faces/triangles of a collision mesh in one of my models into separate groups. Inside my mod, I want to be able to tell from a trace which group of faces was hit by the trace. The closest thing I can see at doing

RE: [hlcoders] Model Surface Properties

2005-09-06 Thread Jay Stelly
Sent: Tuesday, September 06, 2005 1:35 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Model Surface Properties Ok, I checked out the studiomdl source to find out how to go about doing this. It looks like when the collision model is built, it first gets the vertices, creates

RE: [hlcoders] Model Surface Properties

2005-09-05 Thread Jay Stelly
this. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, September 03, 2005 8:53 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Model Surface Properties I want to be able to group faces/triangles

Re: [hlcoders] Model Surface Properties

2005-09-05 Thread Justin Krenz
@list.valvesoftware.com Subject: [hlcoders] Model Surface Properties I want to be able to group faces/triangles of a collision mesh in one of my models into separate groups. Inside my mod, I want to be able to tell from a trace which group of faces was hit by the trace. The closest thing I can see at doing

[hlcoders] Model Surface Properties

2005-09-03 Thread krenzo
I want to be able to group faces/triangles of a collision mesh in one of my models into separate groups. Inside my mod, I want to be able to tell from a trace which group of faces was hit by the trace. The closest thing I can see at doing that is by looking at the surface (csurface_t) of the

Re: [hlcoders] Model Surface Properties

2005-09-03 Thread Tim Holt
If you can get the material, can you then get the UV map info and figure out where on the material the contact is? With that you could start to do simple zone areas on the material. Quoting [EMAIL PROTECTED]: I want to be able to group faces/triangles of a collision mesh in one of my models