Re: [hlcoders] Multiple viewports in HL?

2003-01-17 Thread laurie . cheers
have you tried switching your setting for gl_ztrick? i cant remember which setting it is(1 or 0) but one of them gives me that hall of mirrors effect when i try to use picture in picture in HLTV. Wow! good call. That's fixed the problem, thanks very much. -- Laurie Cheers

Re: [hlcoders] Multiple viewports in HL?

2003-01-15 Thread Chris 'Tal-N' Blane
] To: [EMAIL PROTECTED] Sent: Wednesday, January 15, 2003 11:55 AM Subject: [hlcoders] Multiple viewports in HL? There are instructions in HLTV.doc that describe how to make multiple viewports in HL. (the mechanism HLRally are using to make a rear-view mirror.) I've been trying out this feature

Re: [hlcoders] Multiple viewports in HL?

2003-01-15 Thread Neale Roberts
, 2003 12:18 PM Subject: Re: [hlcoders] Multiple viewports in HL? The problem seems to relate to my Gforce4 4200 card, I've tried various driver versions with the same bizzare effect ranging from full screen blurring to a HOM effect only when the view turns and it's rendered were some surfaces

Re: [hlcoders] Multiple viewports in HL?

2003-01-15 Thread Neale Roberts
I think it was probably something to do with the Kyro's tile-based rendering. - Original Message - From: Chris 'Tal-N' Blane [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 15, 2003 1:03 PM Subject: Re: [hlcoders] Multiple viewports in HL? Triangular?, Laurie said

RE: [hlcoders] Multiple viewports in HL?

2003-01-15 Thread omega
PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of BigGuy _ Sent: January 15, 2003 11:05 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Multiple viewports in HL? IIRC, omega had the same problem when I was messing with multiple viewports? I don't think we ever tracked down what was causing it. Laurie