[hlcoders] Permanent Ground Effects (HL2DM)

2005-02-20 Thread Daniel Jennings
In HL2DM there is a problem in that when you hit the ground with the stun stick there is a spark there that goes on and off. The problem isn't that this is there, it's that it is permanent. After several hours the spark never disappeared, neither when it was in my POV nor when it was not visible

Re: [hlcoders] Permanent Ground Effects (HL2DM)

2005-02-20 Thread Patrick Flanagan
I've seen the stun stick spark remaining bug as well. It usually only happens when I hit displacements though. On Sun, 20 Feb 2005 11:47:42 -0800, Daniel Jennings [EMAIL PROTECTED] wrote: In HL2DM there is a problem in that when you hit the ground with the stun stick there is a spark there

Re: [hlcoders] Permanent Ground Effects (HL2DM)

2005-02-20 Thread Draco
Does these 2 weapons have a destroy effect feature? If not implement one. For the rpg I'd say that you don't have the destroy dot function being called on holster. with the stunstick maybe you could give the effect a destroy think and set it to call in 1 second or something. Good luck I guess...

Re: [hlcoders] Permanent Ground Effects (HL2DM)

2005-02-20 Thread British_Bomber
I've had the RPG issue, not the stun batton one though, but it seems to be random, and most of the time it doesnt occur so I havent been to worried about it, but I would imagine like draco said, the easiest way to take care of it is just double check it is gone in the holster function.

Re: [hlcoders] Permanent Ground Effects (HL2DM)

2005-02-20 Thread Daniel Jennings
: British_Bomber [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, February 20, 2005 4:33 PM Subject: Re: [hlcoders] Permanent Ground Effects (HL2DM) I've had the RPG issue, not the stun batton one though, but it seems to be random, and most of the time it doesnt occur so I havent been