In HL2DM there is a problem in that when you hit the ground with the stun
stick there is a spark there that goes on and off. The problem isn't that
this is there, it's that it is permanent. After several hours the spark
never disappeared, neither when it was in my POV nor when it was not visible
I've seen the stun stick spark remaining bug as well. It usually only
happens when I hit displacements though.
On Sun, 20 Feb 2005 11:47:42 -0800, Daniel Jennings [EMAIL PROTECTED] wrote:
In HL2DM there is a problem in that when you hit the ground with the stun
stick there is a spark there
Does these 2 weapons have a destroy effect feature? If not implement
one. For the rpg I'd say that you don't have the destroy dot function
being called on holster. with the stunstick maybe you could give the
effect a destroy think and set it to call in 1 second or something.
Good luck I guess...
I've had the RPG issue, not the stun batton one though, but it seems
to be random, and most of the time it doesnt occur so I havent been to
worried about it, but I would imagine like draco said, the easiest way
to take care of it is just double check it is gone in the holster
function.
: British_Bomber [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Sunday, February 20, 2005 4:33 PM
Subject: Re: [hlcoders] Permanent Ground Effects (HL2DM)
I've had the RPG issue, not the stun batton one though, but it seems
to be random, and most of the time it doesnt occur so I havent been
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