, July 01, 2006 10:57 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Physical Mayhem bug again! Death by
Touch considered harmful??
Ah thanks very much. Those messages were from dm_resistance,
so perhaps you can pass the message along to whoever at Valve
made that map. :)
(I
.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, July 01, 2006 10:57 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Physical Mayhem bug again! Death by
Touch considered harmful??
Ah thanks
are clamped to 100ms.
Jay
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, July 01, 2006 10:57 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Physical Mayhem bug again! Death by
Touch considered harmful
Subject: Re: [hlcoders] Physical Mayhem bug again! Death by
Touch considered harmful??
Apparently what's bad is doing damage while vphysics.dll has
done a callback for one of its ShouldCollide things or
something. Inside the CBaseEntity::TakeDamage there is this code:
if (PhysIsInCallback
Subject: Re: [hlcoders] Physical Mayhem bug again! Death by
Touch considered harmful??
Apparently what's bad is doing damage while vphysics.dll has
done a callback for one of its ShouldCollide things or
something. Inside the CBaseEntity::TakeDamage there is this code:
if (PhysIsInCallback
The only physics-related console messages are:
Object attached to Physcannon has no physics object
SOLID_VPHYSICS static prop with no vphysics model!
(models/props_foliage/shrub_01a.mdl)
SOLID_VPHYSICS static prop with no vphysics model!
(models/props_buildings/row_industrial_cluster.mdl)
Ah thanks very much. Those messages were from dm_resistance, so perhaps you
can pass the message along to whoever at Valve made that map. :)
(I still have the asserts in place from the first HL2DM SDK Physical Mayhem bug
concerning ShouldCollide, so I haven't hit that issue.)
After a few
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, June 29, 2006 9:03 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Physical Mayhem bug again! Death by
Touch considered harmful??
Apparently what's bad
Apparently what's bad is doing damage while vphysics.dll has done a callback
for one of its ShouldCollide things or something. Inside the
CBaseEntity::TakeDamage there is this code:
if (PhysIsInCallback()) {
PhysCallbackDamage(this, inputInfo);
} else {
... actually do the damage...
}
After a month or so without the commonplace Physical Mayhem bug that repros in
HL2DM, I have now managed to create a new Physical Mayhem bug that's possibly
unique to my mod, or at least to mods with similar features. This one is a bit
harder to repro - I've only seen it twice in the last week
10 matches
Mail list logo