RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-07-12 Thread bloodykenny
, July 01, 2006 10:57 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful?? Ah thanks very much. Those messages were from dm_resistance, so perhaps you can pass the message along to whoever at Valve made that map. :) (I

RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-07-03 Thread bloodykenny
. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, July 01, 2006 10:57 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful?? Ah thanks

RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-07-02 Thread Jay Stelly
are clamped to 100ms. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, July 01, 2006 10:57 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful

RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-07-01 Thread bloodykenny
Subject: Re: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful?? Apparently what's bad is doing damage while vphysics.dll has done a callback for one of its ShouldCollide things or something. Inside the CBaseEntity::TakeDamage there is this code: if (PhysIsInCallback

RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-07-01 Thread bloodykenny
Subject: Re: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful?? Apparently what's bad is doing damage while vphysics.dll has done a callback for one of its ShouldCollide things or something. Inside the CBaseEntity::TakeDamage there is this code: if (PhysIsInCallback

RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-07-01 Thread Jay Stelly
The only physics-related console messages are: Object attached to Physcannon has no physics object SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/row_industrial_cluster.mdl)

RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-07-01 Thread bloodykenny
Ah thanks very much. Those messages were from dm_resistance, so perhaps you can pass the message along to whoever at Valve made that map. :) (I still have the asserts in place from the first HL2DM SDK Physical Mayhem bug concerning ShouldCollide, so I haven't hit that issue.) After a few

RE: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-06-30 Thread Jay Stelly
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, June 29, 2006 9:03 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful?? Apparently what's bad

Re: [hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-06-29 Thread bloodykenny
Apparently what's bad is doing damage while vphysics.dll has done a callback for one of its ShouldCollide things or something. Inside the CBaseEntity::TakeDamage there is this code: if (PhysIsInCallback()) { PhysCallbackDamage(this, inputInfo); } else { ... actually do the damage... }

[hlcoders] Physical Mayhem bug again! Death by Touch considered harmful??

2006-06-25 Thread bloodykenny
After a month or so without the commonplace Physical Mayhem bug that repros in HL2DM, I have now managed to create a new Physical Mayhem bug that's possibly unique to my mod, or at least to mods with similar features. This one is a bit harder to repro - I've only seen it twice in the last week