Hi Guys,
I would like to make a player temporarily non-solid to everything except map
architecture and tried the following;
pPlayer-SetSolid(SOLID_NONE);
pPlayer-SetCollisionGroup(COLLISION_GROUP_NONE);
if(pPlayer-VPhysicsGetObject())
pPlayer-VPhysicsGetObject()-EnableCollisions(false);
, 2008 3:28 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Player solidity
Hi Guys,
I would like to make a player temporarily non-solid to everything except map
architecture and tried the following;
pPlayer-SetSolid(SOLID_NONE);
pPlayer-SetCollisionGroup(COLLISION_GROUP_NONE
Player collisions aren't that simple because there are multiple systems for
them.
There are three systems that interact with player collisions:
Gamemovement - the player sweeps a box through the world, hitting things that
are solid. This is where the player's movement happens. If you want to
Is all of that data on the wiki?? Because if it isn't someone should
put it there
On Fri, Dec 5, 2008 at 3:14 PM, Jay Stelly [EMAIL PROTECTED] wrote:
Player collisions aren't that simple because there are multiple systems for
them.
There are three systems that interact with player
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