[hlcoders] PlayerCustomization()

2002-04-15 Thread redguy :)
Is there any information about PlayerCustomization?? [CODE] void PlayerCustomization( edict_t *pEntity, customization_t *pCust ) { if (!pCust) { RETURN_META(MRES_IGNORED); } ALERT(at_logged, PlayerCustomization %s\n,pCust-resource.szFileName); /*

Re: [hlcoders] PlayerCustomization()

2002-04-15 Thread Cortex
Does it mean that a spray logo (= tag) could be animated ? - Cortex : mapper coder www.hlalbator.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Monday, April 15, 2002 3:59 PM Subject: Re: [hlcoders] PlayerCustomization() Is there any information about

Re: [hlcoders] PlayerCustomization()

2002-04-15 Thread botman
Does it mean that a spray logo (= tag) could be animated ? Yes, but it will only cycle once. I think every time you spray your logo it will cycle the decals that you have sprayed (i.e. if you have sprayed more than once and they are still displayed, when you spray again, they will all animate

Re: [hlcoders] PlayerCustomization()

2002-04-15 Thread botman
Wow :) Cool... But, what is the format the player has to save his file ? (pldecal.wad ?) Check the tutorial on the Wally web site (see the animated stuff in the middle of the page)... http://www.telefragged.com/wally/tutorials/hl_color_decals.html Jeffrey botman Broome