Is there any information about PlayerCustomization??

[CODE]

void PlayerCustomization( edict_t *pEntity, customization_t *pCust )
{
        if (!pCust)
        {
                RETURN_META(MRES_IGNORED);
        }
        ALERT(at_logged, "PlayerCustomization %s\n",pCust->resource.szFileName);
/*
        switch (pCust->resource.type)
        {
        case t_decal:
                break;
        case t_sound:
        case t_skin:
        case t_model:
                // Ignore for now.
                break;
        default:

                break;
        }*/
        RETURN_META(MRES_IGNORED);
}
[/CODE]

L 04/15/2002 - 22:07:55: PlayerCustomization pldecal.wad


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