Is there any information about PlayerCustomization??
[CODE]
void PlayerCustomization( edict_t *pEntity, customization_t *pCust )
{
if (!pCust)
{
RETURN_META(MRES_IGNORED);
}
ALERT(at_logged, "PlayerCustomization %s\n",pCust->resource.szFileName);
/*
switch (pCust->resource.type)
{
case t_decal:
break;
case t_sound:
case t_skin:
case t_model:
// Ignore for now.
break;
default:
break;
}*/
RETURN_META(MRES_IGNORED);
}
[/CODE]
L 04/15/2002 - 22:07:55: PlayerCustomization pldecal.wad
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