...@avpgold2.com
Thanks!
- Original Message -
From: Tobias Kammersgaard tobias.kammersga...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, February 17, 2009 6:27 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
Well where did you
.
Thanks
- Original Message -
From: Walter Gray chrysal...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday, February 19, 2009 3:04 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
Do you have a makefile.modshaders file in your
hlcoders@list.valvesoftware.com
Sent: Thursday, February 19, 2009 6:30 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
I remember used hours of time getting all the shaders to compile last time
I
messed with them.Can't remember how I fixed it though :-/
/ScarT
2009/2/19 Russ Canfield r
: [hlcoders] Shaders and ActivePerl
Do you have a makefile.modshaders file in your stdshaders directory?
This file is generated by updateshaders.pl and should have a rule for
myshader.vcs that looks something like this:
fxctmp9\post_screenspace_vs20.inc shaders\fxc\post_screenspace_vs20.vcs
greatly appreciate your time helping me.
Thanks
- Original Message -
From: Walter Gray chrysal...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday, February 19, 2009 3:04 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
Do you
PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Shaders and ActivePerl
To Walter/Tobias:
I have changed my runvmpi.pl and buildsdkshaders.bat files to point to
sourcesdk\bin\ep1\bin\shadercompile.exe and with only those changes
I can almost compile. Its the first time I have
chrysal...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Thursday, February 19, 2009 10:58 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
fxctmp9\post_nightvision_ps20.inc shaders\fxc\post_nightvision_ps20.vcs:
..\..\devtools\bin\updateshaders.pl
I have been trying to compile shaders for the last week...I have followed every
tutorial out there on fixing directories with spaces, and about everything else
you could think of for the HL2 SDK...Well I am using ActivePerland my code
is based on EP1.
With that being said, I follow this
This
perl(.exe) C:\Perl %SrcDirBase%\materialsystem\stdshaders\runvmpi.pl
%xbox_args% -changetodir %ChangeToDir% %SDKArgs%
Attempts to open a Perl script called C:\Perl which of course doesn't
exist.
Try this instead.
C:\Perl\perl.exe %SrcDirBase%\materialsystem\stdshaders\runvmpi.pl
Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, February 17, 2009 6:15 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
This
perl(.exe) C:\Perl %SrcDirBase%\materialsystem\stdshaders\runvmpi.pl
%xbox_args% -changetodir %ChangeToDir% %SDKArgs%
Attempts to open a Perl script called C:\Perl
, February 17, 2009 6:15 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
This
perl(.exe) C:\Perl
%SrcDirBase%\materialsystem\stdshaders\runvmpi.pl
%xbox_args% -changetodir %ChangeToDir% %SDKArgs%
Attempts to open a Perl script called C:\Perl which of course doesn't
exist
...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Tuesday, February 17, 2009 6:30 PM
Subject: Re: [hlcoders] Shaders and ActivePerl
My Perl.exe is located in \Perl\Bin, I'm guessing yours is too.
/ScarT
2009/2/18 Nuno Silva little.coding
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