Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Walter Gray
...@avpgold2.com Thanks! - Original Message - From: Tobias Kammersgaard tobias.kammersga...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, February 17, 2009 6:27 PM Subject: Re: [hlcoders] Shaders and ActivePerl Well where did you

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Tobias Kammersgaard
. Thanks - Original Message - From: Walter Gray chrysal...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, February 19, 2009 3:04 PM Subject: Re: [hlcoders] Shaders and ActivePerl Do you have a makefile.modshaders file in your

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Russ Canfield
hlcoders@list.valvesoftware.com Sent: Thursday, February 19, 2009 6:30 PM Subject: Re: [hlcoders] Shaders and ActivePerl I remember used hours of time getting all the shaders to compile last time I messed with them.Can't remember how I fixed it though :-/ /ScarT 2009/2/19 Russ Canfield r

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Russ Canfield
: [hlcoders] Shaders and ActivePerl Do you have a makefile.modshaders file in your stdshaders directory? This file is generated by updateshaders.pl and should have a rule for myshader.vcs that looks something like this: fxctmp9\post_screenspace_vs20.inc shaders\fxc\post_screenspace_vs20.vcs

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Walter Gray
greatly appreciate your time helping me. Thanks - Original Message - From: Walter Gray chrysal...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, February 19, 2009 3:04 PM Subject: Re: [hlcoders] Shaders and ActivePerl Do you

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Tony Sergi
PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Shaders and ActivePerl To Walter/Tobias: I have changed my runvmpi.pl and buildsdkshaders.bat files to point to sourcesdk\bin\ep1\bin\shadercompile.exe and with only those changes I can almost compile. Its the first time I have

Re: [hlcoders] Shaders and ActivePerl

2009-02-19 Thread Russ Canfield
chrysal...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Thursday, February 19, 2009 10:58 PM Subject: Re: [hlcoders] Shaders and ActivePerl fxctmp9\post_nightvision_ps20.inc shaders\fxc\post_nightvision_ps20.vcs: ..\..\devtools\bin\updateshaders.pl

[hlcoders] Shaders and ActivePerl

2009-02-17 Thread Russ Canfield
I have been trying to compile shaders for the last week...I have followed every tutorial out there on fixing directories with spaces, and about everything else you could think of for the HL2 SDK...Well I am using ActivePerland my code is based on EP1. With that being said, I follow this

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Tobias Kammersgaard
This perl(.exe) C:\Perl %SrcDirBase%\materialsystem\stdshaders\runvmpi.pl %xbox_args% -changetodir %ChangeToDir% %SDKArgs% Attempts to open a Perl script called C:\Perl which of course doesn't exist. Try this instead. C:\Perl\perl.exe %SrcDirBase%\materialsystem\stdshaders\runvmpi.pl

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Russ Canfield
Programming hlcoders@list.valvesoftware.com Sent: Tuesday, February 17, 2009 6:15 PM Subject: Re: [hlcoders] Shaders and ActivePerl This perl(.exe) C:\Perl %SrcDirBase%\materialsystem\stdshaders\runvmpi.pl %xbox_args% -changetodir %ChangeToDir% %SDKArgs% Attempts to open a Perl script called C:\Perl

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Tobias Kammersgaard
, February 17, 2009 6:15 PM Subject: Re: [hlcoders] Shaders and ActivePerl This perl(.exe) C:\Perl %SrcDirBase%\materialsystem\stdshaders\runvmpi.pl %xbox_args% -changetodir %ChangeToDir% %SDKArgs% Attempts to open a Perl script called C:\Perl which of course doesn't exist

Re: [hlcoders] Shaders and ActivePerl

2009-02-17 Thread Russ Canfield
...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Tuesday, February 17, 2009 6:30 PM Subject: Re: [hlcoders] Shaders and ActivePerl My Perl.exe is located in \Perl\Bin, I'm guessing yours is too. /ScarT 2009/2/18 Nuno Silva little.coding