Re: [hlcoders] Smoothly shrinking text on the HUD

2009-05-05 Thread Garry Newman
...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, May 03, 2009 10:06 PM Subject: Re: [hlcoders] Smoothly shrinking text on the HUD Another idea is to use a point camera and a monitor. I've used these before. Set up a studio room in your

Re: [hlcoders] Smoothly shrinking text on the HUD

2009-05-05 Thread Richard Slaughter
@list.valvesoftware.com Sent: Sunday, May 03, 2009 10:06 PM Subject: Re: [hlcoders] Smoothly shrinking text on the HUD Another idea is to use a point camera and a monitor. I've used these before. Set up a studio room in your map and make a brush with the stuff you want

Re: [hlcoders] Smoothly shrinking text on the HUD

2009-05-05 Thread Garry Newman
: Steve Henderson steven.j.hender...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, May 03, 2009 10:06 PM Subject: Re: [hlcoders] Smoothly shrinking text on the HUD Another idea is to use a point camera and a monitor. I've used

Re: [hlcoders] Smoothly shrinking text on the HUD

2009-05-04 Thread Paul Peloski
rather smooth. - Original Message - From: Steve Henderson steven.j.hender...@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Sent: Sunday, May 03, 2009 10:06 PM Subject: Re: [hlcoders] Smoothly shrinking text on the HUD Another idea is to use

[hlcoders] Smoothly shrinking text on the HUD

2009-05-03 Thread Richard Slaughter
Hi List, I'm looking to make a hud element where the text being displayed shrinks down in size smoothly over time. So far I've discovered that DrawSetTextScale only works for Bitmap fonts, which would be nice to avoid so that it will work with the existing ttf fonts that we're using. I'm

Re: [hlcoders] Smoothly shrinking text on the HUD

2009-05-03 Thread Steve Henderson
You could try varying the width and height of the vgui label containing the text. I think the methods are SetWidth and SetHeight. I can't remember if these take floats though, so may not be as smooth as what you need On May 3, 2009 3:52 PM, Richard Slaughter slau...@vault13.co.uk wrote: Hi

Re: [hlcoders] Smoothly shrinking text on the HUD

2009-05-03 Thread Steve Henderson
Another idea is to use a point camera and a monitor. I've used these before. Set up a studio room in your map and make a brush with the stuff you want to zoom. Then make a point camera that is set to capture this content. Then you need to make a vgui material that will be painted with what the

Re: [hlcoders] Smoothly shrinking text on the HUD

2009-05-03 Thread Jonas 'Sortie' Termansen
Programming hlcoders@list.valvesoftware.com Sent: Sunday, May 03, 2009 10:06 PM Subject: Re: [hlcoders] Smoothly shrinking text on the HUD Another idea is to use a point camera and a monitor. I've used these before. Set up a studio room in your map and make a brush with the stuff you want