...@gmail.com
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Sunday, May 03, 2009 10:06 PM
Subject: Re: [hlcoders] Smoothly shrinking text on the HUD
Another idea is to use a point camera and a monitor. I've used these
before. Set up a studio room in your
@list.valvesoftware.com
Sent: Sunday, May 03, 2009 10:06 PM
Subject: Re: [hlcoders] Smoothly shrinking text on the HUD
Another idea is to use a point camera and a monitor. I've used these
before. Set up a studio room in your map and make a brush with the
stuff
you want
: Steve Henderson steven.j.hender...@gmail.com
To: Discussion of Half-Life Programming
hlcoders@list.valvesoftware.com
Sent: Sunday, May 03, 2009 10:06 PM
Subject: Re: [hlcoders] Smoothly shrinking text on the HUD
Another idea is to use a point camera and a monitor. I've used
rather smooth.
- Original Message -
From: Steve Henderson steven.j.hender...@gmail.com
To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com
Sent: Sunday, May 03, 2009 10:06 PM
Subject: Re: [hlcoders] Smoothly shrinking text on the HUD
Another idea is to use
Hi List,
I'm looking to make a hud element where the text being displayed shrinks
down in size smoothly over time.
So far I've discovered that DrawSetTextScale only works for Bitmap
fonts, which would be nice to avoid so that it will work with the
existing ttf fonts that we're using.
I'm
You could try varying the width and height of the vgui label containing the
text. I think the methods are SetWidth and SetHeight. I can't remember if
these take floats though, so may not be as smooth as what you need
On May 3, 2009 3:52 PM, Richard Slaughter slau...@vault13.co.uk wrote:
Hi
Another idea is to use a point camera and a monitor. I've used these
before. Set up a studio room in your map and make a brush with the stuff
you want to zoom. Then make a point camera that is set to capture this
content. Then you need to make a vgui material that will be painted with
what the
Programming hlcoders@list.valvesoftware.com
Sent: Sunday, May 03, 2009 10:06 PM
Subject: Re: [hlcoders] Smoothly shrinking text on the HUD
Another idea is to use a point camera and a monitor. I've used these
before. Set up a studio room in your map and make a brush with the stuff
you want
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