Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-08 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Yeah, I get it when ducking. On 8/7/06, Michael Kramer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I made a new map with func_door_rotating, and it works fine. On another note, it seems im getting random

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-08 Thread Matt Stafford
] Source SDK Update Is Released - the patch file -- [ Picked text/plain from multipart/alternative ] Any word on shaders yet Mike? Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Any word on shaders yet Mike? Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source SDK Update Is Released

2006-08-07 Thread Adam Donovan
--Mike Durand, I am wondering the same thing as MattWhere is the updated shader code? This topic has been one of the most discussed threads @ hl2coding and while we have managed to do some good things we are unable to write more complex shaders such as DOF because of the lack of

RE: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Mike Durand
] On Behalf Of Matt Stafford Sent: Monday, August 07, 2006 5:29 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file -- [ Picked text/plain from multipart/alternative ] Any word on shaders yet Mike? Matt

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Steve Rabouin
for you patience. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matt Stafford Sent: Monday, August 07, 2006 5:29 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file -- [ Picked

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-07 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] I made a new map with func_door_rotating, and it works fine. On another note, it seems im getting random ASSERTS from GameMovement.cpp, anyone else getting these? After I get the error, the player begins to move around randomly --

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-06 Thread Benjamin Davison
@list.valvesoftware.com Sent: Saturday, August 05, 2006 11:12 PM Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file -- [ Picked text/plain from multipart/alternative ] I think if the episodic stuff proves successful there won't even really be a HL3 engine. Source

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-06 Thread bloodykenny
One trick I noticed just now is that Valve gratuitously renamed vgui_TeamFortressViewport.cpp to baseviewport.cpp so if you've modified vgui_TeamFortressViewport.cpp you'll want to diff that to the baseline and apply to the new file. At 2006/08/05 11:11 PM, you wrote: Gah, no, you had it right

RE: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-06 Thread Mike Durand
Of Benjamin Davison Sent: Sunday, August 06, 2006 3:02 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file -- [ Picked text/plain from multipart/alternative ] Has anybody worked out the new toolsframework? At the moment it seems to me like

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread THE STORM
Hi Mike, It seems that there is no any update for the plugin support and the shared weapon information that we need by the mods to code 3rd party bots. Regards, The Storm Mike Durand wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] That was on the to-do lost. On 8/5/06, THE STORM [EMAIL PROTECTED] wrote: Hi Mike, It seems that there is no any update for the plugin support and the shared weapon information that we need by the mods to code 3rd party bots. Regards,

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Has anyone successfully compiled and used the new SDK code? I've merged all the code into NightFall, except for a few files that I have different, and the new DLLs do not load when I try to run the mod. Anyone experienced similar problems? Matt

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Try running in release mode first? On 8/5/06, Wraiyth [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Has anyone successfully compiled and used the new SDK code? I've merged all the code into NightFall, except

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Rob Lach
-- [ Picked text/plain from multipart/alternative ] Well, i'm going manually thru and diffing all the files one by one... so I still got quite a ways to go before I can compile. On 8/5/06, Wraiyth [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Has anyone

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Bah, its alright, false alarm. I didn't realize my shortcut was still set to -applaunch 220, not 215. Changed it, works fine On 8/5/06, Rob Lach [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Well, i'm going

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Eric Van Huss
public: void __thiscall ... Thanks, Eric -- From: Wraiyth [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released Date: Sat

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Adam \amckern\ Mckern
Whats the new paths for debugging? The only doc's i have is this one http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code#Setup_debugging_parameters do i keep the same paths even though its a new engine, and appid? --- Wraiyth [EMAIL PROTECTED] wrote: -- [ Picked

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] It should be the same except the SDK Base folder instead of the HL2DM one (It's working here). On 8/5/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: Whats the new paths for debugging? The only doc's i have is this one

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
As promised, here is the patch file from the last clean SDK to the new clean SDK: http://tinyurl.com/mjht6 One note, near the very top of the patch it contains my mod name, which you'll need to edit. Aside from that, any conflicts you get are your fault... :) The update is a staggering 365245

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread John Sheu
Believe it or not, it appears that the SDK codebase update is out. Incidentally, I've heard reports that NORAD is on alert after detecting flying pigs in North American airspace. So this seems like a propitious time to ask: so when is HL3 coming out? -John Sheu

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] When all games before HL3 are finished On 8/5/06, John Sheu [EMAIL PROTECTED] wrote: Believe it or not, it appears that the SDK codebase update is out. Incidentally, I've heard reports that NORAD is on alert after detecting flying pigs in

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Nick
Depending on how well ep1,ep2,ep3 the rumors are hl3 might not even be completed. On 8/5/06, John Sheu [EMAIL PROTECTED] wrote: Believe it or not, it appears that the SDK codebase update is out. Incidentally, I've heard reports that NORAD is on alert after detecting flying pigs in North

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
I'm probably 20% through merging my codebase. Some of these changes from Valve I just don't fathom. Boggle... so pointless... bool CPropCombineBall::CreateVPhysics() { SetSolid( SOLID_BBOX ); - SetCollisionBounds( Vector(-m_flRadius, -m_flRadius, -m_flRadius),

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] lol On 8/5/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I'm probably 20% through merging my codebase. Some of these changes from Valve I just don't fathom. Boggle... so pointless... bool CPropCombineBall::CreateVPhysics() {

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
Is there any purpose to the src/utils/hlmviewer directory anymore? There used to be some .cpp and such in there but they've all been removed now. At 2006/08/05 03:54 PM, [EMAIL PROTECTED] wrote: I'm probably 20% through merging my codebase. Some of these changes from Valve I just don't

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Episode 1 2 and 3 are Half-life 3...according to Gabe, so wouldn't we be waiting for Half-Life 4...? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
Half-Life 4 was a disappointment, and the graphics in Half-Life 5 aren't all that much better. I'm holding out for Half-Life 6, which is supposed to finally have native support for those new holographic monitors and smellovision. At 2006/08/05 08:12 PM, Michael Kramer wrote: -- [ Picked

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Andrew Timson
On 8/5/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Half-Life 4 was a disappointment, and the graphics in Half-Life 5 aren't all that much better. I'm holding out for Half-Life 6, which is supposed to finally have native support for those new holographic monitors and smellovision. Bah.

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] What's the proper way to apply the patch? WinMerge dosen't seem to want to use patch/diff files at all and TSVN complains that the file is bad (no Index line). On 8/5/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: As promised, here is the

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread bloodykenny
http://developer.valvesoftware.com/wiki/Diff_And_Patch Cygwin is the easiest. Windows without Cygwin is like a bowling ball without a liquid center. At 2006/08/05 09:25 PM, Skillet wrote: -- [ Picked text/plain from multipart/alternative ] What's the proper way to apply the patch? WinMerge

RE: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Eric Van Huss
-- From: Eric Van Huss [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK Update Is Released Date: Sat, 05 Aug 2006 13:27:22 -0700 [ Converted text/html to text/plain

Re: [hlcoders] Source SDK Update Is Released

2006-08-05 Thread Sylvain Rochette
the materialsystem folder. Regards, - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Saturday, August 05, 2006 8:48 PM Subject: RE: [hlcoders] Source SDK Update Is Released Hi Sylvain- Did these shader projects build for you

Re: [hlcoders] Source SDK Update Is Released - the patch file

2006-08-05 Thread Nathan Voge
on a previous engine. - Original Message - From: Jeremy Swigartmailto:[EMAIL PROTECTED] To: hlcoders@list.valvesoftware.commailto:hlcoders@list.valvesoftware.com Sent: Saturday, August 05, 2006 11:12 PM Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file

[hlcoders] Source SDK Update Is Released

2006-08-04 Thread Mike Durand
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Everyone- The new SDK is released and should be available now for update via Steam. I'll be monitoring the list this weekend and will be glad to answer any questions and provide any help that I

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Gus
This is a cryptographically signed message in MIME format. -- Thanks alot for this update! On the release note there's one line that I need more explanation.. Mod makers should always use its SteamAppId (215) in their single player and multi-player mods. Does that mean I have to open

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Alfred Reynolds
You should use 215 instead of 220. If you use 320 (HL2DM) then you can either keep it as is OR move to 215 if you don't depend on HL2DM specific content. 215 is owned by anyone that has any Valve Source engine product, 320 is only owned if the user owns Half-Life 2: Deathmatch (i.e a lot fewer

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Scott Loyd
or something else? For the code change, valve wild prodide more info about it? Thanks - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, August 04, 2006 6:15 PM Subject: [hlcoders] Source SDK Update Is Released This is a multi-part

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Mike Durand
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released My mapper cannot open HAMMER keep crashing on our mod. Is they are something todo with the FDG file or something else? For the code change, valve wild prodide more info about it? Thanks - Original Message

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Scott Loyd
, August 04, 2006 3:40 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released My mapper cannot open HAMMER keep crashing on our mod. Is they are something todo with the FDG file or something else? For the code change, valve wild prodide more info about

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Sylvain Rochette
- From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, August 04, 2006 6:57 PM Subject: RE: [hlcoders] Source SDK Update Is Released At what point does Hammer crash? Does the splash screen for Hammer come up? Does it crash when the SDK Launcher is starting up

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Yay, I was hoping that I would wake up this morning to see this :) Good to see that it came, its made my weekend now. Matt -- ___ To unsubscribe, edit your list preferences, or view the list archives,

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Mike Durand
@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released Ah my mapper deform the word! here his word : it just eats up all the comps resources and hardly responds. it happens when ive loaded up a map also, the camera view doesnt work Hope this help, so he cannot really use it his

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Sylvain Rochette
, 2006 4:06 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released Ah my mapper deform the word! here his word : it just eats up all the comps resources and hardly responds. it happens when ive loaded up a map also, the camera view doesnt work Hope this help

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Mike Durand
Also, information on the video cards. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, August 04, 2006 4:18 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK Update Is Released Could you let me know

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Nick
: Also, information on the video cards. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Friday, August 04, 2006 4:18 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK Update Is Released Could you let me know

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Wraiyth
: Friday, August 04, 2006 4:18 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Source SDK Update Is Released Could you let me know the memory size and CPU speed of the machines. I'll try to duplicate this on a comparable machine here. -Mike -Original Message- From

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Justin Krenz
That's great. After we switched to using 320 to use the Episode 1 engine, our players complained of having to download HL2 DM to play. Does 215 allow those with the HL2 Demo to play? I'm curious if I have to program some extra detection with this to make sure that griefers can't use the HL2

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Sylvain Rochette
*,int) (?_V_memmove@@[EMAIL PROTECTED]) I dont know if someone can help on this! - Original Message - From: Mike Durand [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, August 04, 2006 8:28 PM Subject: RE: [hlcoders] Source SDK Update Is Released Hi Justin- SteamAppId

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Jay Stelly
@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released That's great. After we switched to using 320 to use the Episode 1 engine, our players complained of having to download HL2 DM to play. Does 215 allow those with the HL2 Demo to play? I'm curious if I have to program some extra

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Gus
This is a cryptographically signed message in MIME format. -- I am still confused on this a bit.for example. we're making a mod based on HL2DM so will players still need HL2DM? Gus Alfred Reynolds wrote: You should use 215 instead of 220. If you use 320 (HL2DM) then you can either keep it

Re: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Chris Harris
-- [ Picked text/plain from multipart/alternative ] I compiled a unchanged version of the new sp code, have run the sdk base once, and when I try to run my mod, I get an error noise when it starts to load. after the vid. On 8/5/06, Gus [EMAIL PROTECTED] wrote: This is a cryptographically signed

RE: [hlcoders] Source SDK Update Is Released

2006-08-04 Thread Snakez
@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released This is a cryptographically signed message in MIME format. -- I am still confused on this a bit.for example. we're making a mod based on HL2DM so will players still need HL2DM? Gus Alfred Reynolds wrote: You should use 215 instead