Re: [hlcoders] Sprite File Format

2002-10-28 Thread Josh Coyne
To: <[EMAIL PROTECTED]> Sent: Monday, October 28, 2002 4:21 AM Subject: Re: [hlcoders] Sprite File Format > > The Quake Specifications - > http://www.gamers.org/dEngine/quake/spec/quake-spec34/index0.htm - contain > the full specification of the SPR file format, providing that

Re: [hlcoders] Sprite File Format

2002-10-28 Thread Francis \"DeathWish\" Woodhouse
;DeathWish" Woodhouse > -Original Message- > From: [EMAIL PROTECTED] > [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Ken Birdwell > Sent: Monday, October 28, 2002 2:52 PM > To: '[EMAIL PROTECTED]' > Subject: RE: [hlcoders] Sprite File Format > &

RE: [hlcoders] Sprite File Format

2002-10-27 Thread Michael Shimmins
Thanks for the help, Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Ken Birdwell Sent: Monday, October 28, 2002 2:52 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Sprite File Format Look in engine\

RE: [hlcoders] Sprite File Format

2002-10-27 Thread Ken Birdwell
bject: [hlcoders] Sprite File Format Hi, This may be one for Valve, but who knows someone else may know. I'm after information on the .spr file format, how it differs from BMPs etc. What I want to do is load a SPR image on a Visual Basic form. I can code my own container for it if there is some i

[hlcoders] Sprite File Format

2002-10-27 Thread Michael Shimmins
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, This may be one for Valve, but who knows someone else may know. I'm after information on the .spr file format, how it differs from BMPs etc. What I want to do is load a SPR image on a Visual Basic