To: <[EMAIL PROTECTED]>
Sent: Monday, October 28, 2002 4:21 AM
Subject: Re: [hlcoders] Sprite File Format
>
> The Quake Specifications -
> http://www.gamers.org/dEngine/quake/spec/quake-spec34/index0.htm - contain
> the full specification of the SPR file format, providing that
;DeathWish" Woodhouse
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Ken Birdwell
> Sent: Monday, October 28, 2002 2:52 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlcoders] Sprite File Format
>
&
Thanks for the help,
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:hlcoders-admin@;list.valvesoftware.com] On Behalf Of Ken Birdwell
Sent: Monday, October 28, 2002 2:52 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlcoders] Sprite File Format
Look in engine\
bject: [hlcoders] Sprite File Format
Hi,
This may be one for Valve, but who knows someone else may know. I'm
after information on the .spr file format, how it differs from BMPs etc.
What I want to do is load a SPR image on a Visual Basic form. I can
code my own container for it if there is some i
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Hi,
This may be one for Valve, but who knows someone else may know. I'm
after information on the .spr file format, how it differs from BMPs etc.
What I want to do is load a SPR image on a Visual Basic
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