Re: [hlcoders] VelocityPunch and... what else?

2008-12-20 Thread Andrew Watkins
] VelocityPunch and... what else? To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: 494bf5dd.2060...@home.nl Content-Type: text/plain; charset=ISO-8859-1; format=flowed A friend helped me out and pointed me too something usefull, namely a entity

Re: [hlcoders] VelocityPunch and... what else?

2008-12-20 Thread Yorg Kuijs
have pointed you to that! :) Andrew Message: 6 Date: Fri, 19 Dec 2008 20:28:29 +0100 From: Yorg Kuijs yorg.ku...@home.nl Subject: Re: [hlcoders] VelocityPunch and... what else? To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Message-ID: 494bf5dd.2060

Re: [hlcoders] VelocityPunch and... what else?

2008-12-19 Thread Yorg Kuijs
A friend helped me out and pointed me too something usefull, namely a entity for explosion that specifically has the code for pushing players, but I haven't got it too work yet, I took the parts I needed but it crashes on launch have been busy all day and need a fresh pair of eyes to look at

Re: [hlcoders] VelocityPunch and... what else?

2008-12-17 Thread Michael Chang
Topics: 1. VelocityPunch and... what else? (Yorg Kuijs) -- Message: 1 Date: Wed, 17 Dec 2008 12:56:03 +0100 From: Yorg Kuijs yorg.ku...@home.nl Subject: [hlcoders] VelocityPunch and... what else? To: hlcoders

[hlcoders] VelocityPunch and... what else?

2008-12-17 Thread Yorg Kuijs
Hey list, planning to start soon on a new grenade, which can do 2 things: 1. push players(not very far) some objects(such as thrown grenades) horizontally 2. vertical push, similar to rocket jump in tf2, but without the hurt and a larger range capable of launching other players up as well.