Anyone got some advice on where to start..
the hl2mp code seems to inherit a nest of calls from parent classes..
I'd like a player to go straight to spectator mode on connect?!
cheers
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Well I have this:
void CHL2MP_Player::PickDefaultSpawnTeam( void )
{
if ( GetTeamNumber() == 0 )
{
if ( HL2MPRules()-IsTeamplay() == false )
{
if ( GetModelPtr() == NULL )
{
const char *szModelName = NULL;
szModelName
Interesting .. thanks Yorg..
I was wondering if it was no better done somewhere around the
finishclientputinserver() area..
might be where im going wrong :D
the rational being - this is where player::spawn() is made...
BTW : great example on how some documentation on the sdk would help
greatly!
Glad I could help, I found this only due to wanting a teammenu, found
the default team function there
http://developer.valvesoftware.com/wiki/Creating_a_Team-Menu
Sykes wrote:
Interesting .. thanks Yorg..
I was wondering if it was no better done somewhere around the
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