Firearms suffers from the same bug :(
We have yet to track it down, but it will be related to how the client
predicts the operation of weapons code. I suspect something is getting reset
when it shouldn't be and allowing more bullets to fire.
A quick fix can be to have a special 3 round bust mode
We saw something similar with Tour of Duty when we added recoil to our
weapons in the PrimaryAttack. When playing locally or a lan game,
everything worked fine, but when playing on the network, I found that the
PrimaryAttack got called three times for every shot on client side. It was
as if the
, so even tho your PrimaryAttack
function keeps getting called over and over again you only see your event
fired one time.
-Original Message-
From: Commando
To: [EMAIL PROTECTED]
Sent: 5/3/2002 2:12 AM
Subject: Re: [hlcoders] 3 round burst bug
We saw something similar with Tour of Duty when
3 matches
Mail list logo