Re: [hlcoders] 3 round burst bug

2002-05-03 Thread Alfred
Firearms suffers from the same bug :( We have yet to track it down, but it will be related to how the client predicts the operation of weapons code. I suspect something is getting reset when it shouldn't be and allowing more bullets to fire. A quick fix can be to have a special 3 round bust mode

Re: [hlcoders] 3 round burst bug

2002-05-03 Thread Commando
We saw something similar with Tour of Duty when we added recoil to our weapons in the PrimaryAttack. When playing locally or a lan game, everything worked fine, but when playing on the network, I found that the PrimaryAttack got called three times for every shot on client side. It was as if the

RE: [hlcoders] 3 round burst bug

2002-05-03 Thread Adrian Finol
, so even tho your PrimaryAttack function keeps getting called over and over again you only see your event fired one time. -Original Message- From: Commando To: [EMAIL PROTECTED] Sent: 5/3/2002 2:12 AM Subject: Re: [hlcoders] 3 round burst bug We saw something similar with Tour of Duty when