nly movement ), You'll notice that you wont see players
turn around, or even be affected by gravity.
Btw, CS uses the MaxSpeed method.
-Original Message-
From: Cortex
To: [EMAIL PROTECTED]
Sent: 12/17/01 12:13 PM
Subject: Re: [hlcoders] MOVETYPE_NONE for player
IT WORKS !!! I love you :-
apperwww.hlalbator.fr.st
- Original Message -
From:
Georges
Giroux
To: [EMAIL PROTECTED]
Sent: Monday, December 17, 2001 8:59
PM
Subject: RE: [hlcoders] MOVETYPE_NONE for
player
You
can use EnableControl(FALSE)
tor.fr.st
- Original Message -
From:
botman
To: [EMAIL PROTECTED]
Sent: Monday, December 17, 2001 8:41
PM
Subject: Re: [hlcoders] MOVETYPE_NONE
for player
> I wanted to set the player's movetype to
MOVETYPE_NONE.> I
l Message -
From:
botman
To: [EMAIL PROTECTED]
Sent: Monday, December 17, 2001 8:41
PM
Subject: Re: [hlcoders] MOVETYPE_NONE for
player
> I wanted to set the player's movetype to
MOVETYPE_NONE.> I set pev->movetype to MOVETYPE_NONE, but when I
play,> the mov
> I wanted to set the player's movetype to MOVETYPE_NONE.
> I set pev->movetype to MOVETYPE_NONE, but when I play,
> the movetype is MOVETYPE_WALK ! I don't know why !
> I tried debugging it for a day :( In pm_shared.c,
> the ppmode->movetype is MOVETYPE_WALK instead of
> MOVETYPE_NONE :(
>
> If I
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