RE: [hlcoders] MOVETYPE_NONE for player

2001-12-17 Thread Adrian Finol
nly movement ), You'll notice that you wont see players turn around, or even be affected by gravity. Btw, CS uses the MaxSpeed method. -Original Message- From: Cortex To: [EMAIL PROTECTED] Sent: 12/17/01 12:13 PM Subject: Re: [hlcoders] MOVETYPE_NONE for player IT WORKS !!! I love you :-

Re: [hlcoders] MOVETYPE_NONE for player

2001-12-17 Thread Cortex
apperwww.hlalbator.fr.st - Original Message - From: Georges Giroux To: [EMAIL PROTECTED] Sent: Monday, December 17, 2001 8:59 PM Subject: RE: [hlcoders] MOVETYPE_NONE for player You can use EnableControl(FALSE)

RE: [hlcoders] MOVETYPE_NONE for player

2001-12-17 Thread Georges Giroux
tor.fr.st - Original Message - From: botman To: [EMAIL PROTECTED] Sent: Monday, December 17, 2001 8:41 PM Subject: Re: [hlcoders] MOVETYPE_NONE for player > I wanted to set the player's movetype to MOVETYPE_NONE.> I

Re: [hlcoders] MOVETYPE_NONE for player

2001-12-17 Thread Cortex
l Message - From: botman To: [EMAIL PROTECTED] Sent: Monday, December 17, 2001 8:41 PM Subject: Re: [hlcoders] MOVETYPE_NONE for player > I wanted to set the player's movetype to MOVETYPE_NONE.> I set pev->movetype to MOVETYPE_NONE, but when I play,> the mov

Re: [hlcoders] MOVETYPE_NONE for player

2001-12-17 Thread botman
> I wanted to set the player's movetype to MOVETYPE_NONE. > I set pev->movetype to MOVETYPE_NONE, but when I play, > the movetype is MOVETYPE_WALK ! I don't know why ! > I tried debugging it for a day :( In pm_shared.c, > the ppmode->movetype is MOVETYPE_WALK instead of > MOVETYPE_NONE :( > > If I