This is the craziest thing I've ever seen ...I get tired of waiting around
for an answer, so I began to work on my health
hud pieces, and when I go to test them out, My scouter hud piece work's as
well, I mean I literally touched nothing
on the scouter code, And All I did with the health hud was
First, make sure scouter is in your hud.txt and that the number of entries
at the top is still correct. Then add a new member variables to your
CHudScouter class to hold the sprite and the rect so they are not being
loaded every frame and so that you can debug it easier (looking at your
code, you
Correct me if I'm mistaken, but dont you need -win for windowed mode?
-sw only forces software rendering AFAICR
Yes, but you only have to do it once (i.e. you don't have to use -win or
-windowed every time you start the game up) as long as you don't change
the mode in the Video setup.
Jeffrey
[mailto:mod;mossadnet.net]
Sent: Wednesday, October 23, 2002 10:58 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] More hud difficulties
use: -game frontline -developer -console -sw
NOTE: -sw runs HL in a window, so if you got a old Voodoo based card, the
only way you can run it in a window
PROTECTED]
Subject: Re: [hlcoders] More hud difficulties
use: -game frontline -developer -console -sw
NOTE: -sw runs HL in a window, so if you got a old Voodoo based card, the
only way you can run it in a window is by running software mode
Correct me if I'm mistaken, but dont you need -win
Welp got debugging full fledged, ran it through It goes through my init, my
vidinit, and even my draw.
and it steps through all the code cleanly yet It still doesn't display my
sprite on the screen.
--Health.cpp--
...
int CHudScouter::Init(void)
{
HOOK_MESSAGE(Scouter);
m_iHealth =
Paul,
Make sure you have added a member variable for your new hud element to CHud
and call Init() in CHud::Init() and VidInit() in CHud:VidInit();
If that is done, make sure that it is not your drawing code. Comment out
anything that might turn it off (or whatever you have that turns it on and
Make sure you have added a member variable for your new hud element to CHud
and call Init() in CHud::Init() and VidInit() in CHud:VidInit();
Yup done that.
If that is done, make sure that it is not your drawing code. Comment out
anything that might turn it off (or whatever you have that turns
I can't seem to get it to run in the debugger
I set my debugging executable as hl.exe in my sierra/halflife folder
but It has no debugging symbols and when i try to go into mod viewer and
load up my mod, it only finds 3 mods that I have to click refresh list to
find and wont even let me
No, the problem isn't a bug in the 2.3 SDK, if it shows one of your hud
items, what possible bug would cause it not to run other ones that are
correctly coded? Doesn't make sense, ergo it's just your code.
My experience with hud elements is its generally always caused by a silly
little mistake
Ahh unfortunately I can't seem to access that tutorial.
___
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
, October 22, 2002 4:17 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] More hud difficulties
Ahh unfortunately I can't seem to access that tutorial.
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http
Ahh unfortunately I can't seem to access that tutorial.
After sitting on the wavelength irc channel, and getting almost 5 questions
a day on the same subject, I finally found some time and wrote this guide to
debugging your project. This guide works for either the server .dll or the
client
13 matches
Mail list logo