RE: [hlcoders] More hud difficulties

2002-10-23 Thread Paul Bean Jr.
This is the craziest thing I've ever seen ...I get tired of waiting around for an answer, so I began to work on my health hud pieces, and when I go to test them out, My scouter hud piece work's as well, I mean I literally touched nothing on the scouter code, And All I did with the health hud was

RE: [hlcoders] More hud difficulties

2002-10-23 Thread Commando
First, make sure scouter is in your hud.txt and that the number of entries at the top is still correct. Then add a new member variables to your CHudScouter class to hold the sprite and the rect so they are not being loaded every frame and so that you can debug it easier (looking at your code, you

Re: [hlcoders] More hud difficulties

2002-10-23 Thread botman
Correct me if I'm mistaken, but dont you need -win for windowed mode? -sw only forces software rendering AFAICR Yes, but you only have to do it once (i.e. you don't have to use -win or -windowed every time you start the game up) as long as you don't change the mode in the Video setup. Jeffrey

RE: [hlcoders] More hud difficulties

2002-10-23 Thread Eric Smith
[mailto:mod;mossadnet.net] Sent: Wednesday, October 23, 2002 10:58 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] More hud difficulties use: -game frontline -developer -console -sw NOTE: -sw runs HL in a window, so if you got a old Voodoo based card, the only way you can run it in a window

Re: [hlcoders] More hud difficulties

2002-10-23 Thread Avatar-X
PROTECTED] Subject: Re: [hlcoders] More hud difficulties use: -game frontline -developer -console -sw NOTE: -sw runs HL in a window, so if you got a old Voodoo based card, the only way you can run it in a window is by running software mode Correct me if I'm mistaken, but dont you need -win

RE: [hlcoders] More hud difficulties

2002-10-23 Thread Paul Bean Jr.
Welp got debugging full fledged, ran it through It goes through my init, my vidinit, and even my draw. and it steps through all the code cleanly yet It still doesn't display my sprite on the screen. --Health.cpp-- ... int CHudScouter::Init(void) { HOOK_MESSAGE(Scouter); m_iHealth =

Re: [hlcoders] More hud difficulties

2002-10-22 Thread Commando
Paul, Make sure you have added a member variable for your new hud element to CHud and call Init() in CHud::Init() and VidInit() in CHud:VidInit(); If that is done, make sure that it is not your drawing code. Comment out anything that might turn it off (or whatever you have that turns it on and

RE: [hlcoders] More hud difficulties

2002-10-22 Thread Paul Bean Jr.
Make sure you have added a member variable for your new hud element to CHud and call Init() in CHud::Init() and VidInit() in CHud:VidInit(); Yup done that. If that is done, make sure that it is not your drawing code. Comment out anything that might turn it off (or whatever you have that turns

Re: [hlcoders] More hud difficulties

2002-10-22 Thread botman
I can't seem to get it to run in the debugger I set my debugging executable as hl.exe in my sierra/halflife folder but It has no debugging symbols and when i try to go into mod viewer and load up my mod, it only finds 3 mods that I have to click refresh list to find and wont even let me

RE: [hlcoders] More hud difficulties

2002-10-22 Thread Pat Magnan
No, the problem isn't a bug in the 2.3 SDK, if it shows one of your hud items, what possible bug would cause it not to run other ones that are correctly coded? Doesn't make sense, ergo it's just your code. My experience with hud elements is its generally always caused by a silly little mistake

RE: [hlcoders] More hud difficulties

2002-10-22 Thread Paul Bean Jr.
Ahh unfortunately I can't seem to access that tutorial. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] More hud difficulties

2002-10-22 Thread Paul Bean Jr.
, October 22, 2002 4:17 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] More hud difficulties Ahh unfortunately I can't seem to access that tutorial. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] More hud difficulties

2002-10-22 Thread botman
Ahh unfortunately I can't seem to access that tutorial. After sitting on the wavelength irc channel, and getting almost 5 questions a day on the same subject, I finally found some time and wrote this guide to debugging your project. This guide works for either the server .dll or the client