> Ahh unfortunately I can't seem to access that tutorial.

After sitting on the wavelength irc channel, and getting almost 5 questions
a day on the same subject, I finally found some time and wrote this guide to
debugging your project. This guide works for either the server .dll or the
client .dll, so you can apply the same steps to both projects and it will
work. Thanks to Robin Walker for kicking my ass and making me do this, it
was needed.

Open your HL SDK Workspace.
Go to Build - Set Active Configuration
Set the Active Configuration to Debug
Hit ALT-F7 to go to your Project Settings
Go to the Debug Tab, now:
Where it says "Executable for debug session" point it to your hl.exe
Where it says "Working Directory" set it to you Half-Life dir
Where it says "Programm Arguments" set your command line parameters there. I
use: -game frontline -developer -console -sw
NOTE: -sw runs HL in a window, so if you got a old Voodoo based card, the
only way you can run it in a window is by running software mode
Now on the Category drop down list, change it to Additional Dlls
Now point it to the .dll you want to debug
Hit Ok
And now just hit F5 to beging your debug session

Pink


Jeffrey "botman" Broome

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