Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-10 Thread Akz
Any news on this issue? I'm getting this too and it is in fact related to motion blur. As soon as motion blur is disabled the problem goes away... I don't think the prediction errors with m_vecNetworkOrigin have anything to do with this. Also tested this in TF2 but it doesn't seem to happen

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-10 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] When I turn motion blur off it still jitters and m_vecNetworkOrigin still shows all red in cl_pdump On Feb 10, 2008 3:08 PM, Akz [EMAIL PROTECTED] wrote: Any news on this issue? I'm getting this too and it is in fact related to motion blur.

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Garry Newman
I think the stuttering only happens in listen servers when you're the host and is just the motion blur stuttering. I'm pretty sure it happens in TF2 too. garry On Tue, Feb 5, 2008 at 7:18 PM, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I still haven't

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread dave daveslastname
-- [ Picked text/plain from multipart/alternative ] We have this same problem, although we're using EP1 code from the scratch SDK. Moving over a phys object like a crate, water bottle, garbage can, palette, etc, causes jittery, sticky movement. It's very annoying to our players when they run

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Ross Bearman
-- [ Picked text/plain from multipart/alternative ] Yup, we get the same problem in SourceForts, however contrary to what Garry said it happens in dedicated servers as well. On Feb 5, 2008 8:18 PM, dave daveslastname [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ]

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Tony omega Sergi
-- [ Picked text/plain from multipart/alternative ] The problem he's reporting can't possibly have anything to do with motion blur. Motion blur is a post processing effect done purely after everything has been rendered. He said he's printing cl_pdump 1 (1 being his player's entity) and it's

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Ross Bearman
-- [ Picked text/plain from multipart/alternative ] It's also definitely not motion blur as the SourceForts build that has the bug is in an older SDK. The problem most commonly occurs in SourceForts when people push a physics object up against another one, unfortunately even after extensive

RE: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Jay Stelly
Sent: Tuesday, February 05, 2008 12:51 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OB Scratch Mod (Movement Stutter) -- [ Picked text/plain from multipart/alternative ] It's also definitely not motion blur as the SourceForts build that has the bug is in an older SDK

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Ross Bearman
:[EMAIL PROTECTED] On Behalf Of Ross Bearman Sent: Tuesday, February 05, 2008 12:51 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OB Scratch Mod (Movement Stutter) -- [ Picked text/plain from multipart/alternative ] It's also definitely not motion blur

RE: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Jay Stelly
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OB Scratch Mod (Movement Stutter) -- [ Picked text/plain from multipart/alternative ] Jay, do you want to post the code, or could you get in contact with us at [EMAIL PROTECTED] Would be a great help, a soon as we can merge it in an test it I'll

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Joel R.
Of Ross Bearman Sent: Tuesday, February 05, 2008 12:51 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OB Scratch Mod (Movement Stutter) -- [ Picked text/plain from multipart/alternative ] It's also definitely not motion blur as the SourceForts build that has

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-05 Thread Nick
Our proposed fix was Make player jump 0 units (stop looking at me funny) every few seconds or every time a movement key is pressed to minimise the noticeable effect of jitter bug. That is the most horrible thing I have ever read on this mailing list. That is epic.

Re: [hlcoders] OB Scratch Mod (Movement Stutter)

2008-02-01 Thread Ross Bearman
-- [ Picked text/plain from multipart/alternative ] Developing SourceForts we found a bug in the most recent (non-beta) SDK that caused very stuttery movement when pushing into physics objects. This probably isn't related, but I thought I'd add it in case somebody could think of a link. The only