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When I turn motion blur off it still jitters and m_vecNetworkOrigin still
shows all red in cl_pdump

On Feb 10, 2008 3:08 PM, Akz <[EMAIL PROTECTED]> wrote:

> Any news on this issue? I'm getting this too and it is in fact related
> to motion blur. As soon as motion blur is disabled the problem goes
> away... I don't think the prediction errors with m_vecNetworkOrigin have
> anything to do with this. Also tested this in TF2 but it doesn't seem to
> happen there.
>
> Garry Newman wrote:
>
> >I think the stuttering only happens in listen servers when you're the
> >host and is just the motion blur stuttering. I'm pretty sure it
> >happens in TF2 too.
> >
> >garry
> >
> >On Tue, Feb 5, 2008 at 7:18 PM, Joel R. <[EMAIL PROTECTED]> wrote:
> >
> >
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>I still haven't figured this out, it seems to happen on Scratch Mod and
> >>Multiplayer Mod.  When I use cl_pdump 1 to show my data it says that
> >>m_vecNetworkOrigin is always out of sync with the server (shows in red)
> when
> >>I move.  I tried upping the prediction tolerance to 100.0f and it still
> was
> >>incorrect.
> >>
> >>I'm able to debug fine so it is loading the correct DLLs, but I don't
> >>understand how no one else has this problem or notices it.
> >>
> >>--
> >>
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> >>
> >>
> >>
> >
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> >
>
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