If I do that, that's when the console warnings occur.
Thanks,
R.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
Kammersgaard
Sent: 07 February 2007 00:04
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Player animations
I asked a stupid question, or no-one knows?
Cheers,
R
Richard wrote:
Hi,
In order to get player animations working I extracted the models
directory from the HL2DM GCF, as without this none of them seemed to
work, my players just moved around with their arms out-stretched.
Firstly, was this
I don't know the exact answer to this problem sorry.
On 2/6/07, Richard [EMAIL PROTECTED] wrote:
I asked a stupid question, or no-one knows?
Cheers,
R
Richard wrote:
Hi,
In order to get player animations working I extracted the models
directory from the HL2DM GCF, as without this none of
--
[ Picked text/plain from multipart/alternative ]
You have to extract combine_soldier_anims.mdl, Police_animations.mdl
Police_ss.mdl as far as I know. That's the only thing I can think of.
/ProZak
On 07/02/07, Nick [EMAIL PROTECTED] wrote:
I don't know the exact answer to this problem
This is as far as I have gotten (before getting sidetracked), as well.
I posted to this list a couple weeks ago describing this exact problem
(there is a screenshot there showing your initial problem before this
recent finding .. if you want to dig through your history or the
archives).
Valve--
AFAIK, The player in single-player mode has no model.
On Thu, 16 Dec 2004 10:39:12 -0600, Matthew Lewis [EMAIL PROTECTED] wrote:
I tried switching the view mode to thirdperson and discovered that the
player animations are stuck in the 'scarcrow' reference pose. Also, I
noticed that the third
The thirdperson view uses a set of cvars for the relative position.
Set cam_idealyaw 0 to get it behind the model. It's probably set to 90
(default) which is the sideways view you mention.
Jay
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