RE: [hlcoders] Player animations GetSequenceLinearMotion console warnings

2007-02-08 Thread Richard
If I do that, that's when the console warnings occur. Thanks, R. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tobias Kammersgaard Sent: 07 February 2007 00:04 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Player animations

Re: [hlcoders] Player animations GetSequenceLinearMotion console warnings

2007-02-06 Thread Richard
I asked a stupid question, or no-one knows? Cheers, R Richard wrote: Hi, In order to get player animations working I extracted the models directory from the HL2DM GCF, as without this none of them seemed to work, my players just moved around with their arms out-stretched. Firstly, was this

Re: [hlcoders] Player animations GetSequenceLinearMotion console warnings

2007-02-06 Thread Nick
I don't know the exact answer to this problem sorry. On 2/6/07, Richard [EMAIL PROTECTED] wrote: I asked a stupid question, or no-one knows? Cheers, R Richard wrote: Hi, In order to get player animations working I extracted the models directory from the HL2DM GCF, as without this none of

Re: [hlcoders] Player animations GetSequenceLinearMotion console warnings

2007-02-06 Thread Tobias Kammersgaard
-- [ Picked text/plain from multipart/alternative ] You have to extract combine_soldier_anims.mdl, Police_animations.mdl Police_ss.mdl as far as I know. That's the only thing I can think of. /ProZak On 07/02/07, Nick [EMAIL PROTECTED] wrote: I don't know the exact answer to this problem

Re: [hlcoders] Player Animations

2004-12-19 Thread Phil Bowens
This is as far as I have gotten (before getting sidetracked), as well. I posted to this list a couple weeks ago describing this exact problem (there is a screenshot there showing your initial problem before this recent finding .. if you want to dig through your history or the archives). Valve--

Re: [hlcoders] Player Animations

2004-12-16 Thread Hasan Aljudy
AFAIK, The player in single-player mode has no model. On Thu, 16 Dec 2004 10:39:12 -0600, Matthew Lewis [EMAIL PROTECTED] wrote: I tried switching the view mode to thirdperson and discovered that the player animations are stuck in the 'scarcrow' reference pose. Also, I noticed that the third

RE: [hlcoders] Player Animations

2004-12-16 Thread Jay Stelly
The thirdperson view uses a set of cvars for the relative position. Set cam_idealyaw 0 to get it behind the model. It's probably set to 90 (default) which is the sideways view you mention. Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of