AFAIK, The player in single-player mode has no model.

On Thu, 16 Dec 2004 10:39:12 -0600, Matthew Lewis <[EMAIL PROTECTED]> wrote:
> I tried switching the view mode to thirdperson and discovered that the
> player animations are stuck in the 'scarcrow' reference pose. Also, I
> noticed that the third person view is positioned to look sideways to the
> player rather than from behind. My questions are:
>
> * Is anyone else seeing this? (Maybe I changed something I shouldn't have)
>
> * What's the magic to get the upper body animation to play a sequence
> (like shooting) while the lower body continues to run/walk/idle. Right
> now, if you set an upper body sequence (such as ACT_RANGE_ATTACK_SMG1),
> it competes with the lower activity (ACT_RUN_RIFLE) causing severe
> jittering.
>
> * I also noticed that the player animation doesn't adapt to moving
> sideways or backwards like it does in the model viewer. What needs to be
> done to fix this?
>
> I think my problem is that I don't fully understand what's the
> distinction between an 'activity' versus a 'sequence' and how the two
> get merged together. Could someone offer some insight to this?
>
> Thanks.
>
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