AFAIK, The player in single-player mode has no model.
On Thu, 16 Dec 2004 10:39:12 -0600, Matthew Lewis <[EMAIL PROTECTED]> wrote: > I tried switching the view mode to thirdperson and discovered that the > player animations are stuck in the 'scarcrow' reference pose. Also, I > noticed that the third person view is positioned to look sideways to the > player rather than from behind. My questions are: > > * Is anyone else seeing this? (Maybe I changed something I shouldn't have) > > * What's the magic to get the upper body animation to play a sequence > (like shooting) while the lower body continues to run/walk/idle. Right > now, if you set an upper body sequence (such as ACT_RANGE_ATTACK_SMG1), > it competes with the lower activity (ACT_RUN_RIFLE) causing severe > jittering. > > * I also noticed that the player animation doesn't adapt to moving > sideways or backwards like it does in the model viewer. What needs to be > done to fix this? > > I think my problem is that I don't fully understand what's the > distinction between an 'activity' versus a 'sequence' and how the two > get merged together. Could someone offer some insight to this? > > Thanks. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

