, I did add the function call at the end of Spawn().
But the fact remain, I can still shoot through the upper part
of the player.
Nic2
Subject: RE: [hlcoders] RE: Player HULL vs HIT BOXES
Date: Tue, 16 Jan 2007 18:18:37 -0800
From: Jay Stelly [EMAIL PROTECTED]
To: hlcoders
HULL vs HIT BOXES
Date: Thu, 11 Jan 2007 13:18:30 -0800
From: Jay Stelly [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Reply-To: hlcoders@list.valvesoftware.com
You should put it in Spawn().
Also, if you're using the hl2_player code as your base player class
then you'll need to make
You should put it in Spawn().
Also, if you're using the hl2_player code as your base player class then
you'll need to make sure you are using the multiplayer/default
implementation in CHL2_Player::TestHitboxes. The single player HL2 code
hooks this to use a hull-sized cylinder instead of
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