RE: [hlcoders] Re: Player HULL vs HIT BOXES

2007-01-17 Thread Jay Stelly
, I did add the function call at the end of Spawn(). But the fact remain, I can still shoot through the upper part of the player. Nic2 Subject: RE: [hlcoders] RE: Player HULL vs HIT BOXES Date: Tue, 16 Jan 2007 18:18:37 -0800 From: Jay Stelly [EMAIL PROTECTED] To: hlcoders

RE: [hlcoders] RE: Player HULL vs HIT BOXES

2007-01-16 Thread Jay Stelly
HULL vs HIT BOXES Date: Thu, 11 Jan 2007 13:18:30 -0800 From: Jay Stelly [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Reply-To: hlcoders@list.valvesoftware.com You should put it in Spawn(). Also, if you're using the hl2_player code as your base player class then you'll need to make

RE: [hlcoders] RE: Player HULL vs HIT BOXES

2007-01-11 Thread Jay Stelly
You should put it in Spawn(). Also, if you're using the hl2_player code as your base player class then you'll need to make sure you are using the multiplayer/default implementation in CHL2_Player::TestHitboxes. The single player HL2 code hooks this to use a hull-sized cylinder instead of